The Sage
Hero Zaldron
Type Non-Champion
Hiring Cost Icon Gold.png 100
Upkeep Cost Icon Gold.png 2
Prereq. None
Moves Icon Movement Ground2
Melee Attack Icon Melee Normal.png 1
Ranged Attack Icon Ranged Magic.png 6
Defense Icon Defense.png 4
Resistance Icon Resist.png 6
Hit Points Icon Hits.png 5
Equipment Slots
ItemSlot StaffItemSlot MiscItemSlot Misc
Hero Abilities

Ability Sage Sage

Ability Caster Caster (Icon Mana.png 7.5)
Random Abilities None
Extra Spells
This article is about the Hero called "The Sage". For an ability of the same name, see Sage.
Tactical Hero Zaldron
Zaldron the Sage is one of the 35 Hero units featured in Master of Magic.

Zaldron is a non-Champion Hero. He may randomly appear for hire, in which case his Hiring Cost is Icon Gold.png 100 by default. Alternatively, Zaldron can be summoned using the Summon Hero spell (or through partial failure of the Summon Champion spell), and can occasionally be found as a Prisoner reward after a successful Encounter.

Zaldron boasts a strong Icon Ranged Magic.png Magical Ranged Attack, but with virtually no Icon Melee Normal.png Melee Attack capabilities. He also has a slight deficiency in his Icon Defense.png Defense score compared to other mage-type Heroes.

Zaldron's primary advantage is his ability to cast spells, for which he will pay from his own Icon Mana.png Mana pool. In addition to any spell known to his employer, Zaldron may also cast the Counter Magic and Dispel Magic True spells - assuming he has sufficient Icon Mana.png Mana to do so. Furthermore, Zaldron has the innate ability of Sage, which speeds up Spell Research.

With these two abilities and a somewhat-lacking combat performance, Zaldron is often relegated to support duties - staying at your Fortress town to boost your Spell Skill and research speed. If possible, it is a good idea to have him join a few battles simply to gain some Experience, but as time goes on he become less useful for combat and more useful back at the Fortress.

Zaldron may be equipped with the mage set of Magical Items, contributing primarily to the strength of his Ranged Attack and spell-casting abilities. The lack of armor, however, makes him more vulnerable to enemy attacks.

Zaldron's Upkeep Cost is Icon Gold.png 2 per turn.

General Description Edit

Zaldron the Sage has spent most of his long life "buried" in ancient libraries, visiting universities and magical guilds, and acquiring an impressive breadth of knowledge that few other mages possess. He is well-versed in the theories behind the arcane arts, and has gained skills related both to the application of magic as well as the research of new spells to utilize magic in different ways. He is also a leading expert in methods used to prevent spells from working at all.

Zaldron is now an old man, with a flowing grey beard. The top of his head is completely bald. He is dressed in blue robes, and rides a dark-grey horse.

Initial Properties Edit

Note: All data below assumes Zaldron is at his lowest Experience Level, and without any Magical Items or Random Abilities - After all, any Hero can become devastatingly powerful after gaining several levels and powerful items. Please refer to the tables and chapters below for more information.

Attack Properties Edit

Zaldron the Sage's primary mode of attack is a Icon Ranged Magic.png Magical Ranged Attack of moderately-high strength. Zaldron also possesses an extremely weak Icon Melee Normal.png Melee Attack, though this can eventually become useful after many Experience Levels have been acquired.

Zaldron's Ranged Attack has a default strength of Icon Ranged Magic.png 6. Given a basic To Hit chance of Icon ToHit.png 30%, he can be expected to deliver about Icon Damage.png 1.8 points of Damage with this attack, on average. It is not too impressive an attack, but is sufficient to damage most enemy units to some degree.

This Ranged Attack delivers Magical Damage. As a result, it does not suffer Icon ToHit.png To Hit penalties when used at a distance. On the other hand, targets possessing Magic Immunity will almost invariably shrug off all damage from this attack. Furthermore, the attack is associated with the Icon Sorcery.pngSorcery Realm, and thus may not be blocked by spells like Resist Elements or Bless.

Note that Zaldron's Icon Ranged Magic.png Magical Ranged Attack uses Icon Mana.png Mana from his own personal pool as ammunition. Each attack reduces his remaining Mana by Icon Mana.png -3. When he has only Icon Mana.png 2 or fewer left, he may not use his Ranged Attack anymore for the rest of the battle. Since this is the same Icon Mana.png Mana that Zaldron uses to cast spells during combat, he must decide whether to use Ranged Attacks or cast spells depending on the situation on the battlefield. Icon Mana.png Mana is restored to full capacity at the end of each battle.

Zaldron's Melee Attack has an initial strength of only Icon Melee Normal.png 1, a token attack that is highly unlikely to cause any damage. Given a basic To Hit chance of Icon ToHit.png 30%, it can be expected to deliver no more than Icon Damage.png 0.3 points of Damage on average, and thus will almost always be completely blocked by any kind of armor. Nonetheless, with sufficient Experience, it can actually become useful against soft targets.

Defensive Properties Edit

By default, Zaldron the Sage has a rather-low Defense score of Icon Defense.png 4. This enables him to block, on average, about Icon Damage.png 1.2 points of Damage from any damage source. This is in no way impressive, and means that most enemy units can damage Zaldron. If he is to go into any battle, he definitely needs extra protection.

Zaldron possesses a below-average Icon Hits.png 5 Hit Points by default. This means that it doesn't take a lot of damage to kill Zaldron, and puts him at danger whenever he is sent into battle.

As with most Heroes, Zaldron possesses a default Resistance score of Icon Resist.png 6. This makes him somewhat vulnerable to Curses and other combat maledictions. It will take at least Icon Experience Level.png 4 Experience Levels before he can become immune to some of these effects, assuming no Magical Items or Random Abilities augment it.

Other Properties Edit

Zaldron the Sage has a basic Hero's Movement Allowance of Icon Movement Ground2. This is good for speeding up his movement on the overland map, through plain land tiles like Grassland and Deserts. During battle, Zaldron may need to use his speed to stay away from stronger enemies.

Zaldron's Sage ability increases the speed of his employer's Spell Research. For each Icon Experience Level.png Experience Level Zaldron possesses, his employer's current Research will advance by an extra Icon Research.png +3 every turn. This can eventually make all Research proceed very quickly, and can thus unlock advanced spells quite rapidly. It is particularly important for wizards who own many Spellbooks.

Spellcasting Edit

Zaldron the Sage possesses the Caster ability by default, and initially has Icon Mana.png 7.5 Mana to spare (rounded down to Icon Mana.png 7). This Mana pool increases with Experience.

Zaldron may cast any combat spell known to his employer. In addition, regardless of whether they are available to the employer, Zaldron also has access to the Counter Magic and Dispel Magic True spells. Some spells, including these two, may be unavailable for casting until Zaldron can gain some Experience and increase his available Icon Mana.png Mana.

Note also that Icon Ranged Magic.png Magical Ranged Attacks will draw Icon Mana.png 3 Mana from Zaldron's pool each time they are used. This will reduce the remaining Mana for spellcasting. Fortunately, Icon Mana.png Mana is completely replenished at the end of each and every battle.

To cast a spell with Zaldron during combat, you must select Zaldron, press the "Spell" button, and then select "Sage" from the pop-up list. If Zaldron is out of Icon Mana.png Mana, out of Movement Points, has been killed or is otherwise incapacitated, his name will not appear on this list.

Note that using Zaldron to cast spells does not reduce your own available Spell Skill or Icon Mana.png Mana - he is completely independent and uses up his own skill and Mana.

Finally, the Caster ability also allows Zaldron to augment your wizard's own Spell Skill. To perform this, place Zaldron in the same tile as your Fortress town. While he is inside this town, your Spell Skill is increased by half the value of Zaldron's Caster skill, rounded down.

Experience Edit

The following table illustrates how Zaldron's various skills and attributes increase as he gains Experience. Attributes not appearing on this list do not improve with Experience.

Icon Level Name EP Melee Ranged To Hit Defense Resist Hits Mana Sage
Experience 0 Hero Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 1 Icon Ranged Magic.png 6 Icon ToHit.png 30% Icon Defense.png 4 Icon Resist.png 6 Icon Hits.png 5 Icon Mana.png 7.5 Icon Research.png 3
Experience 1 Myrmidon Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 2 Icon Ranged Magic.png 7 Icon ToHit.png 30% Icon Defense.png 5 Icon Resist.png 7 Icon Hits.png 6 Icon Mana.png 15 Icon Research.png 6
Experience 2 Captain Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 3 Icon Ranged Magic.png 8 Icon ToHit.png 40% Icon Defense.png 5 Icon Resist.png 8 Icon Hits.png 7 Icon Mana.png 22.5 Icon Research.png 9
Experience 3 Commander Icon Experience.png 120 - Icon Experience.png 199 Icon Melee Normal.png 4 Icon Ranged Magic.png 9 Icon ToHit.png 40% Icon Defense.png 6 Icon Resist.png 9 Icon Hits.png 8 Icon Mana.png 30 Icon Research.png 12
Experience 4 Champion Icon Experience.png 200 - Icon Experience.png 299 Icon Melee Normal.png 5 Icon Ranged Magic.png 10 Icon ToHit.png 40% Icon Defense.png 6 Icon Resist.png 10 Icon Hits.png 9 Icon Mana.png 37.5 Icon Research.png 15
Experience 5 Lord Icon Experience.png 300 - Icon Experience.png 449 Icon Melee Normal.png 6 Icon Ranged Magic.png 11 Icon ToHit.png 50% Icon Defense.png 7 Icon Resist.png 11 Icon Hits.png 10 Icon Mana.png 45 Icon Research.png 18
Experience 6 Grand Lord Icon Experience.png 450 - Icon Experience.png 599 Icon Melee Normal.png 7 Icon Ranged Magic.png 12 Icon ToHit.png 50% Icon Defense.png 7 Icon Resist.png 12 Icon Hits.png 11 Icon Mana.png 52.5 Icon Research.png 21
Experience 7 Super Hero Icon Experience.png 600 - Icon Experience.png 999 Icon Melee Normal.png 8 Icon Ranged Magic.png 13 Icon ToHit.png 50% Icon Defense.png 8 Icon Resist.png 13 Icon Hits.png 12 Icon Mana.png 60 Icon Research.png 24
Experience 8 Demi-God Icon Experience.png 1,000 Icon Melee Normal.png 9 Icon Ranged Magic.png 14 Icon ToHit.png 60% Icon Defense.png 8 Icon Resist.png 14 Icon Hits.png 13 Icon Mana.png 67.5 Icon Research.png 27

Average Damage Output Edit

The following table shows Zaldron's average Icon Damage.png Damage output with each of his attacks, based on his current Experience Level. Note that this table completely ignores bonuses from Magical Items, if any.

Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Hero
Experience 1 Myrmidon
Experience 2 Captain
Experience 3 Commander
Experience 4 Champion
Experience 5 Lord
Experience 6 Grand Lord
Experience 7 Super Hero
Experience 8 Demi-God

* Magical Ranged Attacks do not suffer To Hit penalties for distance. Therefore, the values in this column apply at any distance.

Improvement Overview Edit

As with any other Hero, Zaldron can eventually become very powerful as he gains Experience. Nonetheless, he is quite weak at the lower levels.

With additional levels, Zaldron's Caster ability increases his available Mana by Icon Mana.png +7.5. This will allow him to perform several more Icon Ranged Magic.png Magical Ranged Attacks in each battle (or cast more spells). This can turn him into a powerful ranged attacker or support hero.

The Sage ability also improves with Experience. For each level, Zaldron gives an extra Icon Research.png +3 to his employer's Spell Research every turn. At high levels, Zaldron can ensure that new spells are researched very quickly - even the more complicated ones. This gives a very high incentive to send Zaldron into a few battles, in order to gain more Experience.

Ability Overview Edit

Ability Caster Caster (Icon Mana.png 7.5) Edit

  • This Hero may cast spells during combat, withdrawing Icon Mana.png Mana from his/her own personal Mana Pool to do so.
  • The Hero may spend only Icon Mana.png 7.5 per battle (rounded down to Icon Mana.png 7. This Mana Pool is reset at the end of each battle - assuming the Hero survives at all.
  • With each Icon Experience Level.png Experience Level gained, this Hero receives a permanent bonus of Icon Mana.png +7.5.
  • Spellcasting takes up all of the Hero's remaining Movement Points for the turn.
  • While this Hero is inside his/her employer's Fortress town, the owner's Spell Skill is increased by half the value of the Hero's Caster ability.

Ability Sage Sage Edit

  • This Hero contributes Icon Research.png +3 to his employer's Research at the start of each turn, for each of the Hero's Icon Experience Level.png Experience Levels (including the first level).

Random Abilities Edit

Zaldron the Sage has no Random Abilities. Therefore, his various attributes will be exactly the same each time you play the game. This makes Zaldron more predictable. He will never be any less or more useful than this article describes.

Equipment Edit

Zaldron the Sage has the following item slots:

Icon Name Items that fit here
ItemSlot Staff Staff Slot Staff or Wand
ItemSlot Misc Jewelry Slot #1 Any Jewelry
ItemSlot Misc Jewelry Slot #2 Any Jewelry

This set-up is unique to mage-type Heroes, and allows them to significantly boost their magical abilities. The Jewelry pieces can be used to augment defensive properties instead (in order to increase Zaldron's survivability), but might also combine offensive and defensive capabilities to make a well-rounded Hero.

Recommended Items Edit

The mage set-up doesn't leave much choice in terms of items, as it will strictly increase Zaldron's magical prowess. However there are several possible outcomes from mixing and matching various bonuses. Since Zaldron is often used as a support hero, Icon Mana.png Mana bonuses are probably best for him. If he is sent into combat to gain Experience, Icon Defense.png Defense and Icon Resist.png Resistance bonuses are of paramount importance for keeping him alive.

Weapon Edit

With a Staff Slot, Zaldron is limited to using either a Staff or a Wand (with Staves often being stronger).
If Zaldron is going into combat in order to gain some Experience or assist the troops, it is generally better to go for a Staff with some Icon Defense.png Defense and/or Icon Resist.png Resistance bonuses. Zaldron is very fragile by default, so the last thing you want is to lose him to some enemy Ranged Attack.
Attack and Icon ToHit.png To Hit bonuses will improve Zaldron's mediocre Icon Ranged Magic.png Magical Ranged Attack - but do not expect these to become too powerful. Remember that this Hero is not really built for combat, and again may easily be killed if the enemy possesses any powerful spells or Ranged Attack troops.
If Zaldron is left in your Fortress in order to boost your own Spell Skill and Research, you'll want to focus on getting a weapon providing Icon Mana.png Mana bonuses. This increases Zaldron's Caster skill, and in turn gives you more Spell Skill as long as he remains inside your Fortress.

Jewelry Edit

Zaldron can wear up to two pieces of Jewelry. Again, depending on how you intend to use Zaldron, different bonuses will come in handy.
If Zaldron goes into combat, it is imperative to boost his Icon Defense.png Defense and/or Icon Resist.png Resistance scores to keep him from being killed off. Though this means his attack and combat-spellcasting won't be very strong, keeping him alive is much more important.
Once Zaldron has gained plenty of experience, you'll want to keep him at your Fortress, assisting with Research and augmenting your own Spell Skill. Jewelry can help greatly here, by giving a massive bonus to Zaldron's Icon Mana.png Mana pool, and thereby increasing your own Spell Skill by a significant amount.
You can safely ignore Icon SpellSave.png Spell Save penalties and possibly even Movement Allowance penalties - while they might come in handy, they are not nearly as useful as the bonuses described above.

Acquisition Edit

Zaldron the Sage can be acquired in one of four different methods:

Hiring Zaldron Edit

Every once in a while, a Hero will arrive at your Fortress town to ask for employment. The frequency of this event depends on your current Icon Fame.png Fame score, the number of Heroes already under your employ, and whether or not you have particular Retorts that affect this chance.

In order for Zaldron to appear for hire in this way, you must meet several requirements:

  1. You must have sufficient Icon Gold.png Gold in your treasury to hire Zaldron (more on this below).
  2. Zaldron must not have already been killed in battle.

Note that Zaldron does not care about your wizard's Icon Fame.png Fame score - he is not picky about whom he serves.

Since the game randomly chooses which Hero appears during this event, there's no guarantee that Zaldron will ever appear. The chance, however, increases if the number of other valid Heroes dwindles (such as when most other Heroes have died in battle).

The default Hiring Cost for Zaldron is Icon Gold.png 100. This is reduced to Icon Gold.png 50 if your wizard has the Charismatic Retort. If you do not have this much Icon Gold.png Gold at the start of a turn (after paying all Upkeep Costs), Zaldron will not appear for hire. In fact, if he is picked as the Hero who approaches you, and you lack the money to hire him, you are effectively forfeiting your chance to hire any Hero this turn.

After agreeing to hire Zaldron (you can always refuse), you may give him any name you choose - he will be known as "<name> the Sage". His overland unit will appear at your Fortress town or, if that town's garrison is full, next to your Fortress town.

Summoning Zaldron Edit

As a non-Champion hero, Zaldron the Sage can be summoned using either the Summon Hero or Summon Champion spells. However, Summon Champion only has a chance to bring Zaldron to you if all Champions are unavailable at the time.

Once the spell is completed, the game chooses a random Hero to bring to your Fortress from a list of all available and valid Heroes. Therefore, there is no guarantee that Zaldron will appear when these spells are cast, unless all other Heroes are unavailable.

Again, you get a chance to agree or refuse to hire Zaldron. If you agree, he will appear in your Fortress town and/or next to it.

If Zaldron is hired through the use of Summon Hero or Summon Champion, there is no need to pay any Hiring Cost. However, you may still need to pay an Upkeep Cost (see below).

Rescuing Zaldron Edit

On defeating an Encounter of at least moderate difficulty, there is a small chance that your reward will include a Prisoner previously held captive in this Encounter zone.

The game can randomly pick any non-Champion Hero to be rescued in this way - except Heroes that have already died while in your service. Your Icon Fame.png Fame and Icon Gold.png Gold are disregarded, and there is no need to pay any Hiring Costs.

Note that if the army that beats that particular Encounter already contains 9 units, you will never be rewarded with a Prisoner.

Resurrecting Zaldron Edit

For most wizards, losing Zaldron in battle removes him from the game permanently. He will never appear again.

For Icon Life.pngLife-wielding wizards, however, who have access to the Resurrection spell, it is possible to bring Zaldron back to life after he has died. In this case, Zaldron returns to your Fortress town, with no Magical Items, but keeping all Experience he had prior to his death.

You may repeatedly resurrect Zaldron each time he dies.

Upkeep Costs Edit

Once Zaldron is in your employ, you must pay him an Upkeep Cost of Icon Gold.png 2 at the start of each and every turn. Failure to pay this price due to lack of Icon Gold.png Gold results in Zaldron leaving your employ. This is not permanent however: Zaldron may still be acquired in any of the above methods with no penalty.

Alternate Names Edit

Other wizards can also have a Sage, but they are different characters (what happens to one has no effect on the others), and go by different names, as follows:

Hero Zaldron
Player Alternate Name
  Human (0)   Zaldron
  Wizard 1   Jesrael
  Wizard 2   Sardon
  Wizard 3   Tiberius
  Wizard 4   Zorin

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