The Chaos Warrior
|Ranged Attack||8 *|
|Hit Points||8 *|
Caster ( 10)Armor Piercing
|Random Abilities||3 (Any)|
Warrax the Chaos Warrior is one of the 35 Hero units featured in Master of Magic.
Warrax is a Champion. He may randomly appear for hire if a wizard has at least 40 Fame points, in which case his Hiring Cost is 500 by default. Alternatively, Warrax can be summoned using the Summon Champion spell.
Warrax is one of the best Ranged Attackers the game has to offer, but can become quite deadly with his Melee Attack as well. His Magical Ranged Attack often becomes his primary attack mode due to the presence of the Arcane Power ability, which will quickly improve his damage output. On the other hand, with 3 extra Random Abilities chosen from the "Any" category, Warrax can occasionally be equally or even more dangerous in Melee combat, giving him much greater flexibility.
Both of Warrax's attacks have the Armor Piercing property, which makes them both quite deadly - even against well-armored units. This is the main reason why Warrax's Ranged Attack is considered so powerful - it can easily kill weak enemy units at a distance, allowing Warrax to kill his enemies from far away without putting himself at risk. Even if he does get close and personal, Warrax is quite tough and can take plenty of damage, thanks to Constitution.
By default, Warrax is also a basic Spellcaster, and will pay for spells with his own Mana. He is capable of casting any spell known to his employer, and does not add any extra spells to that list.
Warrax may be equipped with any type of weapon except a Bow. Again, his primary weapon will usually correspond to his chosen combat role, as determined by his Random Abilities. Alternatively, a powerful weapon could help determine which role Warrax should assume. Warrax can also carry armor and one piece of Jewelry, and again the bonuses from these items will greatly influence his usefulness.
- 1 General Description
- 2 Initial Properties
- 3 Experience
- 4 Ability Overview
- 5 Equipment
- 6 Acquisition
- 7 Known Bugs
Little is known about Warrax the Chaos Warrior, other than the fact that he is truly a terrifying force to encounter. He is both an accomplished fighter and a powerful mage - giving this Hero a wide variety of methods in which to inflict pain and suffering on his opponents. Enemies can find no refuge from Warrax even behind strong armor, and once they come face to face with this relentless warrior they will struggle hard to subdue him - if they don't die instantly to begin with!
Warrax hides his visage behind a strange red helmet, with great horns protruding from it in various directions. Nothing is seen of his face, except two bright points of light where his eyes should be. His entire appearance is designed to terrify his foes, and it works. Warrax's entire armor is made of a strange red metal, he wears a purple-colored cloak, and rides a jet-black war-horse.
Note: All data below assumes Warrax is at his lowest Experience Level, and without any Magical Items or Random Abilities - After all, any Hero can become devastatingly powerful after gaining several levels and powerful items. Please refer to the tables and chapters below for more information.
By default, Warrax the Chaos Warrior possesses both a Melee Attack and a Magical Ranged Attack. With both attacks possessing the Armor Piercing property, they are both quite deadly - but the Ranged Attack has far better tactical applicability, and is often considered one of the most dangerous Ranged Attacks available to any unit as a result.
Warrax's Ranged Attack has a default strength of 8. This is immediately raised to 9 thanks to his Arcane Power ability. With a default To Hit score of 30%, this attack can be expected to deliver about 2.7 points of Damage on average - easily enough to cause damage to just about any target.
This is a Magical Ranged Attack, which means that distance to the target has no effect on Warrax's To Hit score. As a result, this deadly attack is as useful from the other side of the battlefield as it is up-close. Warrax's ranged magic is associated with the Chaos Realm; some lesser protections, like Resist Elements, will reduce it by strengthening the enemy defense score, but their effectiveness will nevertheless be halved against this hero's Armor Piercing ability.
Greater protections, such as Magic Immunity or Righteousness, supersede Armor Piercing and will usually prevent the enemy from suffering any damage from this attack. Like other heroes with Arcane Power (and any other opportune Random Abilities), Warrax's ranged attack can be boosted to outrageous levels with endgame training and equipment, and at that time he may be able to overcome the 50 presented by these immunities.
Note that Warrax's Ranged Attack uses Mana from his own personal pool as ammunition. Each attack reduces his remaining Mana by -3. When he has only 2 or fewer left, he may not use his Ranged Attack anymore for the rest of the battle. Since this is the same Mana that Warrax uses to cast spells during combat, he must decide whether to use Ranged Attacks or cast spells depending on the situation on the battlefield. Mana is restored to full capacity at the end of each battle.
Warrax's Melee Attack has the same initial strength as his Ranged Attack, at 8. It does not enjoy bonuses from his default abilities, but Random Abilities may change this. In any case, this default attack can be expected to deliver 2.4 points of Damage on average, which is still a very respectable amount. It is quiet a suitable substitute for the Ranged Attack, to be used when Warrax runs out of Mana or the enemy dared come too close.
Most importantly, both attacks enjoy Warrax's innate Armor Piercing property. This means that the target of either attack has its Defense score temporarily reduced by 50% - increasing damage to both lightly-armored and well-armored targets by a wide margin. Warrax is one of the only Ranged Attacker who can utilize Armor Piercing - this is the primary reason why his Ranged Attack is so devastating!
By default, Warrax the Chaos Warrior has a Defense score of 5 - about average for a low-level Hero. He can block about 1.5 points of Damage from any incoming attack. While this can adequately protect against low-tier Normal Units, it may struggle to fend off damage from more serious attacks.
On the other hand, Warrax possesses a very high initial health score, at 8 Hit Points by default. This is further boosted by his innate Constitution ability, which immediately raises the score to 9, and will continue to rapidly increase his Health as he gains more Experience. Ample Hit Points ensure that Warrax can take plenty of damage, though it is often better to keep him away from enemy units while he still has Ranged Attacks left to use against enemy targets. Once these run out however, Warrax is usually tough enough to just go right ahead and engage the enemy in Melee combat.
Warrax is also highly-Resistant to enemy magic. He possesses 9, which is just shy of immunity to some Curses and other ill effects. With just one Experience Level gained, Warrax does in fact become immune to a few such effects, and will quickly expand his immunities with each additional level. He can eventually become immune to all combat maledictions, including several types of Special Attacks!
Warrax the Chaos Warrior has a basic Hero's Movement Allowance of 2. This is good for speeding up his movement on the overland map, through plain land tiles like Grassland and Deserts. During battle, Warrax may need to use his speed to avoid his enemies while pelting them with Ranged Attacks, and then charge in quickly to finish the job with his powerful Melee Attacks.
Warrax may cast any combat spell known to his employer, and does not add any spells of his own to this list. Some spells may be unavailable until Warrax can gain some Experience and increase his available Mana.
Note also that Magical Ranged Attacks will draw 3 Mana from Warrax's pool each time they are used. This will reduce the remaining Mana for spellcasting. Fortunately, Mana is completely replenished at the end of each and every battle.
To cast a spell with Warrax during combat, press the "Spell" button and select "Chaos Warrior" from the pop-up list. If Warrax is out of Mana, out of Movement Points, has been killed or is otherwise incapacitated, his name will not appear on this list.
Note that using Warrax to cast spells does not reduce your own available Spell Skill or Mana - he is completely independent and uses up his own skill and Mana.
Finally, the Caster ability also allows Warrax to augment your wizard's own Spell Skill. To perform this, place Warrax in the same tile as your Fortress town. While he is inside this town, your Spell Skill is increased by half the value of Warrax's Caster skill, rounded down.
The following table illustrates how Warrax's various skills and attributes increase as he gains Experience. The effects of his innate Arcane Power and Constitution abilities have already been taken into account in the table below. Attributes not appearing on this list do not improve with Experience. Also note that Warrax's chosen Random Abilities may also increase with Experience, and may adjust any of the attributes listed below!
|Icon||Level Name||EP||Melee||Ranged||To Hit||Defense||Resist||Hits||Mana|
|Hero||0 - 19||8||9||30%||5||9||9||10|
|Myrmidon||20 - 59||9||11||30%||6||10||11||20|
|Captain||60 - 119||10||13||40%||6||11||13||30|
|Commander||120 - 199||11||15||40%||7||12||15||40|
|Champion||200 - 299||12||17||40%||7||13||17||50|
|Lord||300 - 449||13||19||50%||8||14||19||60|
|Grand Lord||450 - 599||14||21||50%||8||15||21||70|
|Super Hero||600 - 999||15||23||50%||9||16||23||80|
Average Damage Output
The following table shows Warrax's average Damage output with each of his attacks, based on his current Experience Level. The effects of the Arcane Power ability have already been taken into account in this table. You can use the checkboxes to see the effect of some of the Random Abilities that Warrax may occasionally possess. Note that this table completely ignores bonuses from Magical Items, if any.
Warrax's Magical Ranged Attack strength is one of his two fastest-improving properties. Coupled with his Armor Piercing property, this attack can easily become the most deadly Ranged Attack in the game, causing severe damage to virtually any target. Sadly, his Melee Attack does not improve as quickly - unless the right Random Ability has been chosen at game-start for this Hero (see more on this below).
Warrax's Health score also increases quite rapidly. By the median Experience Levels, Warrax can already take surprising amounts of damage without succumbing to his wounds, allowing this Hero to fight tenaciously and repeatedly. If coupled with a Healer unit, Warrax may be able to go from battle to battle undefeated with little rest in-between.
Note also that the size of Warrax's Mana pool increases well with each Experience Level: +10 per level. This is primarily important in order to allow him to make more Magical Ranged Attacks in each battle (they draw 3 each time they are used). Additional Mana also allows Warrax to cast more spells, if required.
- This Hero receives +1 Hit Points to his maximum health per each Experience Level, including the first level.
- This Hero receives +1 to his Magical Ranged Attack strength per each Experience Level, including the first level.
Caster ( 10)
- This Hero may cast spells during combat, withdrawing Mana from his/her own personal Mana Pool to do so.
- The Hero may spend only 10 per battle. This Mana Pool is reset at the end of each battle - assuming the Hero survives at all.
- With each Experience Level gained, this Hero receives a permanent bonus of +10.
- Spellcasting takes up all of the Hero's remaining Movement Points for the turn.
- While this Hero is inside his/her employer's Fortress town, the owner's Spell Skill is increased by half the value of the Hero's Caster ability.
- Whenever this unit attacks an enemy target (whether with a Melee Attack or Ranged Attack) the target's Defense rating is temporarily assumed to be 50% lower than it really is.
- This ability makes it easier to cause damage to heavily-armored targets.
When a new game is started, the program randomly chooses 3 additional abilities for Warrax. These are called Random Abilities. The selection is done completely at random (while observing a limit on the strength of certain abilities) from the list below:
Whichever Random Abilities are picked, they are permanent. Warrax will never re-randomize his abilities during the course of a single game. He may, however, pick a different ability in the next game.
Warrax is very deadly regardless of which abilities he picks, but certain abilities will make him much more deadly. Specific combinations may even make Warrax more useful as a combined Melee/Ranged attacker rather than relying primarily on his Ranged Attack alone. Despite the large list above (containing several abilities that aren't too useful), with 3 picks you are almost guaranteed to get at least one that will make Warrax much more dangerous.
The majority of the abilities listed above - any ability except Charmed, Lucky and Noble - can be picked twice. If this occurs, Warrax receives the "Super" version of that ability, which is 50% stronger than the standard version. Charmed, Lucky and Noble have no "Super" version, and can thus only be picked once.
Constitution and Arcane Power can only be picked once each. If either is picked, it will upgrade Warrax's existing ability to its "Super" version, increasing the benefits from that ability by 50%. Thus Super Constitution will increase Warrax's Health by +1.5 per Experience Level (rounded down) instead of +1, while Super Arcane Power gives him +1.5 Ranged Attack Strength per level (rounded down) instead of +1. Note however that it is usually better to get new abilities instead of improving existing ones - but for Warrax the upgrade is still very desirable.
The Caster ability may be picked any number of times. Each pick improves Warrax's Mana pool size by +2.5 per Experience Level (rounded down). The primary benefit from a larger Mana pool is that Warrax may use his Ranged Attack more times per battle. If the pool is large enough, Warrax may even be able to intersperse his attacks with the casting of powerful spells - making him more versatile on the battlefield.
Perhaps the most powerful Random Ability that Warrax can acquire is the Blademaster ability. This gives a steadily-increasing To Hit bonus, which applies to both of Warrax's attack types. As a result he will be able to inflict much more damage on average than without this ability - making each attack incredibly deadly.
Agility is also quite valuable, as it increases Warrax's Defense score rapidly with Experience. If Warrax is harder to kill, he has more time and freedom to make his Ranged Attacks and even Melee Attacks against his enemies. This translates to a greater damage output per battle, and naturally results in a far more dangerous Hero.
Acquiring Might or Super Might can also be very desirable. If this is the case, both of Warrax's attack types will improve in strength equally as he gains Experience, thus ensuring that he can always freely switch between ranged and melee combat as the situation requires without losing his overall effectiveness. Naturally, Might and Blademaster together (see above) are utterly devastating.
Other than these, Charmed and Lucky may also come in handy for this Hero, as they aid in protecting him from various harms - but do not improve with Experience. Other abilities not mentioned so far are less desirable, but can come in handy in various situations.
Warrax the Chaos Warrior has the following item slots:
|Icon||Name||Items that fit here|
|Sword/Staff Slot||Sword, Mace, Axe, Staff or Wand|
|Shield Slot||Shield, Chainmail or Platemail|
|Jewelry Slot||Any Jewelry|
Warrax has a very wide range of abilities and methods of doing combat, and can thus benefit from virtually any bonuses placed on his items. However, to make Warrax truly deadly, it is usually better to concentrate on improving his defensibility as well as the devastating damage output of his attacks. A lot of the choices here are also influenced by his chosen Random Abilities, but the above principle is usually maintained regardless.
- Warrax has the option of carrying either a Melee weapon (Sword, Mace or Axe) or a Ranged weapon (Staff or Wand, with Staves being stronger). While you are free to make either choice, it is almost always better to capitalize on Warrax's Armor Piercing Ranged Attack, unique among Heroes, to deliver extremely heavy damage without risking the Hero in melee combat.
- Unless Warrax has picked the Agility ability, his Staff should contain at least a small Defense bonus if possible. This should help keep Warrax safe from enemy Ranged Attacks while he is busy pelting them with magical bolts.
- Since Warrax's attack strength already grows very rapidly, it is often better to give his Staff a To Hit bonus - improving the damage output by a wide margin. Attack Strength bonuses are still acceptable, especially at low Experience Levels, but will have little impact later on. Also note that if Blademaster was picked as one of Warrax's Random Abilities, even To Hit bonuses may end up being redundant once he reaches very high Experience Levels.
- Spell Skill ( Mana) bonuses are also somewhat desirable - especially at lower levels before Warrax's Mana Pool has had a chance to grow. Extra Mana allows him to make more Ranged Attacks per battle, exhausting this attack type thoroughly before risking himself in close combat. Again, this becomes less important with Experience, but more Mana always means that Warrax can afford to cast some spells in between Ranged Attacks when necessary.
- Normally, Spell Save penalties are the least-useful for this Hero. On the other hand, if Warrax has plenty of Mana, and your repertoire includes many Curses or unconventional attack spells, such a bonus can be useful to allow Warrax to slip some spells past a target's defenses - making it easier to then kill or avoid that target.
- So far we've only talked about Staves, since it is often best to concentrate on improving Warrax's Ranged Attack and magical prowess. The only exception occurs when Warrax picks Melee-heavy Random Abilities, such as Might + Blademaster + Agility or a similar combination. In such a case, it may actually be better to equip him with a Sword or Axe. Still, since no other Hero has an Armor Piercing Ranged Attack, it is often a pity to focus on Melee Attacks instead of improving this awesome quality. Of course, if no suitable Staff is found, it's good to know that Warrax can always use whatever Melee weapon you have lying around.
- Warrax has an initial deficiency in Defense, and thus will likely want to wear as heavy an armor as you can acquire for him. Though his Health is very high, and can absorb plenty of damage, it's always better to prevent that damage from coming through in the first place. Note that picking Agility or Super Agility can dramatically reduce the need for heavy Defense bonuses.
- Resistance bonuses are less useful for Warrax, since he already has a very high Resistance score. They can be useful early on, but will quickly become redundant.
- Finally, Movement Allowance bonuses may be very desirable for Warrax. He'll want extra speed to be able to keep his distance from enemy targets while striking them with his Ranged Attacks - and then quickly close the distance to Melee combat when those attacks run out. A small bonus in this category is often enough, there's usually little need to have Warrax move around too rapidly.
- Warrax can use his Jewelry to cover any properties that were not augmented by his weapon and armor, or to give further bonuses on top of already-strong qualities. Refer to the sections above for guidelines about the importance of the various possible bonuses.
- In particular, Jewelry is good for adding Defense, especially when Warrax fails to pick Agility as his extra ability and/or lacks a good armor piece. Remember - better Defense prevents enemies from killing Warrax at a distance, giving him more time to kill his opponents first.
- Remember that any Attack Strength or To Hit bonuses from Jewelry will affect both of Warrax's attack types. This is a good way to augment both attacks together. This is particularly good if Warrax is going to be used as a mixed Hero, beginning his strikes with Ranged Attacks and then switching to Melee combat to finish off his target.
Warrax the Chaos Warrior can be acquired in one of three different methods:
- By hiring him as he comes to visit your Fortress town,
- By casting the Summon Champion spell,
- By Resurrecting him after he has been killed in battle.
Every once in a while, a Hero will arrive at your Fortress town to ask for employment. The frequency of this event depends on your current Fame score, the number of Heroes already under your employ, and whether or not you have particular Retorts that affect this chance.
In order for Warrax to appear for hire in this way, you must meet several requirements:
- You must have at least 40 Fame points.
- You must have sufficient Gold in your treasury to hire Warrax (more on this below).
- Warrax must not have already been killed in battle.
Since the game randomly chooses which Hero appears during this event, there's no guarantee that Warrax will ever appear. The chance, however, increases if the number of other valid Heroes dwindles (such as when most other Heroes have died in battle).
The default Hiring Cost for Warrax is 500, which is very low for a Champion - making up for his random level of usefulness to some extent. This cost is reduced to 250 if your wizard has the Charismatic Retort. If you do not have this much Gold at the start of a turn (after paying all Upkeep Costs), Warrax will not appear for hire. In fact, if he is picked as the Hero who approaches you, and you lack the money to hire him, you are effectively forfeiting your chance to hire any Hero this turn.
After agreeing to hire Warrax (you can always refuse), you may give him any name you choose - he will be known as "<name> the Chaos Warrior". His overland unit will appear at your Fortress town or, if that town's garrison is full, next to your Fortress town.
Once the spell is completed, the game chooses a random Champion to bring to your Fortress from a list of all available and valid Champions. Therefore, there is no guarantee that Warrax will appear when this spell is cast, unless all other Champions are unavailable.
Again, you get a chance to agree or refuse to hire Warrax. If you agree, he will appear in your Fortress town and/or next to it.
For most wizards, losing Warrax in battle removes him from the game permanently. He will never appear again.
For Life-wielding wizards, however, who have access to the Resurrection spell, it is possible to bring Warrax back to life after he has died. In this case, Warrax returns to your Fortress town, with no Magical Items, but keeping all Experience he had prior to his death.
You may repeatedly resurrect Warrax each time he dies.
Once Warrax is in your employ, you must pay him an Upkeep Cost of 10 at the start of each and every turn. This is significantly cheaper than all other Champions. Failure to pay this price due to lack of Gold results in Warrax leaving your employ. This is not permanent however: Warrax may still be acquired in any of the above methods with no penalty.
Other wizards can also have a Chaos Warrior, but they are different characters (what happens to one has no effect on the others), and go by different names, as follows:
Somehow, Warrax can't get Super Arcane Power. This doesn't concern any other hero. As a result, Warrax might show up with less than 3 Random Abilities. This should happen in 20.39% of all games. It's even possible that Warrax gets no Random Ability at all.