A warmongering musclehead with notions of godhood, Tlaloc plays up his mystique as a wizard-priest by holding sacrificial rites. The mixed fear and frenzy he instills in his troops produces real results on the battlefield.
Tlaloc aims to convert the entirety of Arcanus and Myrror into a brutal slave empire. He will stand at its doctrinal center, rubbing the coins of Nature and Death together as its ultimate broker of fertility and retribution. From that position, he will assess his next moves. The Wizard sees anything outside of his control as a matter to be rearranged.
Playing as Tlaloc Edit
Tlaloc's portrait may be selected for a custom Wizard when starting a new game at any Difficulty setting above "Intro" in the official game, or respectively "Easy" in the unoficial patches. Selecting either his default profile or his portrait prevents him from being encountered as an opposing Wizard.
Played on his default spec, Tlaloc can rapidly uncover the map with his Nature assets and make informed early decisions on how to proceed. Tlaloc's Normal Units receive a bonus Experience Level, though at the beginning, his Regulars are not so much greater than neutral and enemy Recruits as to make a huge difference. This advantage may take some time to cultivate. He should consider the two-pronged approach offered by his magic: protecting troops with Nature so that they can survive and advance, and savaging rival Wizards overland with Death to improve their odds further.
Tlaloc as an Opponent Edit
If not chosen, Tlaloc may appear randomly among the computer-controlled opponent Wizards. Their finalized Spellbook and Retort picks strongly influence these Wizards' die rolls for AI Personality and Objective. At the "Normal" Difficulty setting and above, there is a 20% chance of either his Death or Nature aspects rolling up into a single color. Taking this into account, Tlaloc's typical traits are predicted below.
Higher Difficulties subject a Wizard's default profile to increasingly arbitrary adjustments, including exposure to random Realms and skills. At the "Impossible" setting, be prepared for anything.
Starting Spells Edit
At the start of the game, a non-customized Tlaloc knows all spells specified in the table below. The known spells of a randomly generated opposing Tlaloc depend entirely on the type and quantity of Spellbooks. For more information see the Wizard article. How many spells are researchable throughout the game depends on this as well.
|Starting Spells depending on Master of Magic Version|
|official patch 1.31||unofficial patch 1.40|
| War Bears |
| Life Drain |
| Water Walking |
| Life Drain |