Summon Sprites
Realm Icon Nature.pngNature
Spell Properties
Spell Rarity Common
Casting Cost Icon Mana.png 100
Upkeep Cost Icon Mana.png 3 per turn
Research Cost Icon Research.png 220
Unit Properties
# of Figures Icon MultiFigureUnit.png 4
Moves Icon Movement Air2
Melee Attack per figure Icon Melee Normal.png 2
Ranged Attack per figure Icon Ranged Magic.png 3
Defense per figure Icon Defense.png 2
Resistance Icon Resist.png 8
Hit Points per figure Icon Hits.png 1
Unit Abilities

Ability Quiver Ranged Attack x4

Ability ToHit +10% To Hit

Ability Forester Forester
Tactical Sprites
Sprites are a type of Fantastic Unit featured in Master of Magic. They belong to the Icon Nature.pngNature Realm, and may be summoned using a Summoning Spell of the same name. Sprites make up good scouts thanks to their Icon Movement AirFlying ability, and though their combat skills leave something to be desired, they can be very effective in large numbers. They tend to be more useful during the early game.

The Fantastic Unit Edit

Physical Description Edit

Sprites are tiny humanoid creatures, possibly less than a foot in height. They have the ability to fly, using two large butterfly wings on their upper backs. Sprites appear to have blue hair, and are otherwise completely naked. As they fly, Sprites leave behind a shimmering blue trail, probably magical in nature.

The Sprites unit is a Icon MultiFigureUnit.png Multi-Figure Unit, containing up to 4 of these creatures.

Attack Properties Edit

Sprites have a mediocre Ranged Attack with a power of Icon Ranged Magic.png 3 per Sprite. Due to the magical component of their attack, as well as an innate Icon ToHit.png +10% To Hit bonus (see below), Sprites can do some damage even in very-long-range combat. Unfortunately though, they may only use this attack 4 times in each battle, and after that must resort to Melee combat at a pitiful Icon Melee Normal.png 2 per Sprite - and thereby cease to make any meaningful contribution to the battle.

In large groups of course, as often encountered in Ruins and Nodes, Sprites can cause a great deal of damage before they can be hunted down and destroyed.

Defensive Properties Edit

It is exceedingly easy to lose Sprites whenever the enemy does manage to attack them. They only possess Icon Defense.png 2, and Icon Hits.png 1 per figure, meaning that any attack made against the Sprites has a significantly high chance of killing one or more of its Icon Figure.png figures. Any competent enemy unit should be able to destroy a pack of Sprites with ease. Therefore, they work best when their opponents cannot fight back at all (e.g. when fighting against enemy non-flying melee combat units).

Other Properties Edit

One of the Sprites' best qualities is their ability to Fly at a speed of Icon Movement Air2. This not only helps them perform as excellent scouts on the overland map, but also aids them in evading their enemies in combat. The Sprites can safely pummel Icon Movement GroundWalking enemies with Icon Ranged Magic.png Ranged Magical Attacks until they run out of ammo.

Note that the Sprites' high Icon Resist.png 8 makes them hard to affect with Unit Curses or other maledictions.

Enemy Sprites Edit

Sprites often appear as neutral monsters, mostly in low-level encounters like Ruins and easy Icon Nature.pngNature Nodes. They will sometimes appear in very large groups, in which case they can destroy an army of low-level Normal Units or at least significantly hurt them - but pose little danger to experienced units. On higher Difficulty levels, or in tougher Encounter Zones, Sprites are often accompanied by War Bears.

The Sprites' Icon Movement AirFlying ability makes them a little tougher, but once they run out of ammo for their Ranged Attacks they can be dispatched quite easily. Units with Ranged Attacks of their own may be able to shoot them out of the sky early in the battle.

Ability Overview Edit

Ability Quiver Ranged Attack x4 Edit

  • This unit may use a Icon Ranged Magic.png Magical Ranged Attack instead of a Melee Attack 4 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.

Ability ToHit +10% To Hit Edit

  • This unit has an extra Icon ToHit.png 10% chance to hit its target with every die of its Attack Rolls. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability Forester Forester Edit

  • This unit may move through any Forest tile at a rate of 1 Movement Point per tile.
  • When this unit is stacked with other units, the entire stack may move through Forest tiles at a rate of 1 Movement Point per tile.

The Summoning Spell Edit

Usage Edit

Sprites may only be cast overland, for the base Casting Cost of Icon Mana.png 100. Upon successfully casting the spell, the new Sprites unit will appear in the Town currently containing the Wizard's Summoning Circle, with full Movement Allowance, and may move and/or attack immediately as necessary.

To keep the Sprites in play, its controller is required to pay an Upkeep Cost of Icon Mana.png 3 per turn. This is drawn automatically from the caster's Icon Mana.png Mana pool at the beginning of each turn while the unit exists. Failure to pay this Upkeep due to lack of Icon Mana.png Mana will lead to the Sprites immediately disappearing, along with any Unit Enchantments currently affecting it. However, this upkeep is for the unit, not for the spell: Summoning Spells can not be dispelled by the enemy once cast.

Naturally though, if the unit is destroyed, then it is gone from the world entirely, and there is no further need to pay its Upkeep Cost. Units summoned on the overland map may also be dismissed manually from their unit statistics window the same way as any other overland unit (during their controller's turn, while not in combat).

Acquisition Edit

As a Common Spell of the Icon Nature.pngNature Realm, Sprites may become available to any Wizard who acquires at least Icon Nature.png1 Spellbook. With none, the spell can naturally not be learned during the campaign. This is the minimum requirement for it to be traded for, appear in Treasure, or be found in the spoils of victory when conquering the Fortress of a rival Wizard who already knows it.

The base chance for Sprites to be researchable (at some point) in the campaign is roughly 30% (with Icon Nature.png1 book), which gradually increases with the amount of Icon Nature.pngNature Spellbooks possessed or found during gameplay. With Icon Nature.png7 or more, the spell is certain to show up sooner or later, unless acquired from another source. It has a Research Cost of Icon Research.png 220, although its research is quicker for Wizards possessing the Sage Master, Conjurer, and/or Nature Mastery Retorts; or a bookshelf containing Icon Nature.png8 or more.

Sprites may also be selected as a starting spell by any Wizard with at least Icon Nature.png2 books. In this case, it will be available for casting as soon as the game begins.