The Healer
Hero Serena
Type Non-Champion
Hiring Cost Icon Gold.png 100
Upkeep Cost Icon Gold.png 2
Prereq. None
Moves Icon Movement Ground2
Melee Attack Icon Melee Normal.png 3
Ranged Attack Icon Ranged Magic.png 6
Defense Icon Defense.png 5
Resistance Icon Resist.png 7
Hit Points Icon Hits.png 5
Equipment Slots
ItemSlot SwordItemSlot ShieldItemSlot Misc
Hero Abilities

Ability Caster Caster (Icon Mana.png 7.5)

Ability Healer Healer
Random Abilities 1 (Mage)
Extra Spells
Tactical Hero Serena
Serena the Healer is one of the 35 Hero units featured in Master of Magic.

Serena is a non-Champion Hero. She may randomly appear for hire, in which case her Hiring Cost is Icon Gold.png 100 by default. Alternatively, Serena can be summoned using the Summon Hero spell (or through partial failure of the Summon Champion spell), and can occasionally be found as a Prisoner reward after a successful Encounter.

Serena has an odd mix of combat capabilities. Her stronger attack is a Icon Ranged Magic.png Magical Ranged Attack of respectable strength, with a much weaker Icon Melee Normal.png Melee Attack for backup. She has average Icon Defense.png Defense and Icon Hits.png Hit Points, and a slightly-elevated Icon Resist.png Resistance score. These qualities would make Serena a good Ranged Attacker, rather than a melee-oriented Hero.

On the other hand, Serena may be equipped with the basic set of Magical Items, which means that her equipment will largely improve her melee capabilities. This prevents Serena from becoming an all-powerful mage, but does contribute greatly to her survivability - which can be very desirable.

One of Serena's most useful attributes is her default Healer ability. Whenever she is in an army stack with other, injured units, those units will heal an extra 20% of their Icon Hits.png Maximum Health each turn. This can rapidly restore a damaged army to full strength, even without having to return to a friendly town for medical aid.

Furthermore, Serena also has the ability to cast spells, for which she will pay from her own Icon Mana.png Mana pool. In addition to any spell known to her employer, Serena may also cast the Healing spell (assuming she has sufficient Icon Mana.png Mana to do so), and is thus an extremely valuable support hero - especially for non-Icon Life.pngLife wizards.

In addition, Serena also has 1 extra Random Ability chosen at game-start from the "Mage" category. This can greatly affect her usefulness, and determine which role she will serve best on (or off) the battlefield.

Serena's Upkeep Cost is Icon Gold.png 2 per turn, unless she has randomly acquired the Noble trait.

General Description Edit

Serena the Healer is a gypsy traveler who has mastered the use of medicinal plants and healing magics. Her services are obviously much-needed in times of war. Serena is more than just a healer though, as she has acquired several useful abilities that allow her to participate in combat itself, rather than just deal with the aftermath. A rather-impressive ability to cast spells, coupled with basic knowledge of how to handle a sword, allow her the chance to practice her medicine both during and after a battle.

Serena may not seem like a hero at first glance. Her appearance is simple and unassuming, with long black hair, a purple robe with simple gold decorations, and a pair of small golden earrings. The fact that she does not wear any impressive clothing like other heroes is probably intentional - meant to divert the enemy's attention away from her so that she can practice her arts in peace. Serena rides a light-brown horse.

Initial Properties Edit

Note: All data below assumes Serena is at her lowest Icon Experience Level.png Experience Level, and without any Magical Items or Random Abilities - After all, any Hero can become devastatingly powerful after gaining several levels and powerful items. Please refer to the tables and chapters below for more information.

Attack Properties Edit

Serena the Healer has two modes of attack: a Icon Ranged Magic.png Magical Ranged Attack and a Icon Melee Normal.png Melee Attack. Her Ranged Attack is the primary of the two, with an above-average strength. The Melee Attack is not as weak as it is for some other Heroes, but is significantly less powerful than the Ranged Attack, and thus used only in emergencies.

Serena's Ranged Attack has a default strength of Icon Ranged Magic.png 6. Given a basic To Hit chance of Icon ToHit.png 30%, she can be expected to deliver about Icon Damage.png 1.8 points of Damage with this attack, on average. This is a fairly-powerful attack, and can get through some armor, but does mean that Serena will need to make repeated attacks against any target in order to destroy it.

This Ranged Attack delivers Magical Damage. As a result, it does not suffer Icon ToHit.png To Hit penalties when used at a distance. On the other hand, targets possessing Magic Immunity will almost invariably shrug off all damage from this attack. Furthermore, the attack is associated with the Icon Nature.pngNature Realm, and thus may be blocked partially or completely by spells like Resist Elements.

Note that Serena's Icon Ranged Magic.png Magical Ranged Attack uses Icon Mana.png Mana from her own personal pool as ammunition. Each attack reduces her remaining Mana by Icon Mana.png -3. When she has only Icon Mana.png 2 or fewer left, she may not use her Ranged Attack anymore for the rest of the battle. Since this is the same Icon Mana.png Mana that Serena uses to cast spells during combat, she must decide whether to use Ranged Attacks or cast spells depending on the situation on the battlefield. Icon Mana.png Mana is restored to full capacity at the end of each battle.

Serena's Melee Attack has an initial strength of only Icon Melee Normal.png 3, and is therefore much weaker than her Ranged Attack. Given a basic Icon ToHit.png 30% To Hit chance, it can be expected to deliver no more than Icon Damage.png 0.9 points of Damage on average, and thus will struggle to get through any but the lightest armor. Nonetheless, with sufficient Experience and Magical Items, it can actually become much more useful.

Defensive Properties Edit

By default, Serena the Healer has a rather-average Defense score of Icon Defense.png 5. This enables her to block, on average, about Icon Damage.png 1.5 points of Damage from any damage source. This can protect Serena adequately from most low-tier Normal Units, but expect her to take damage often when fighting anything stronger, at least until she can gain plenty of Icon Experience.png Experience and/or acquire strong armor.

Serena possesses a below-average Icon Hits.png 5 Hit Points by default. This means that it doesn't take a lot of damage to kill Serena, and puts her in danger whenever she is sent into battle.

These properties generally mean that Serena should try to avoid using her Melee Attack, in fear of the enemy's retaliation. She is also in danger whenever going into battle to support other units, further increasing the need for Magical Items to keep her safe.

Serena has a slightly-elevated Resistance score compared to other Heroes, at Icon Resist.png 7. Though this is not nearly enough to make her immune to any Curses or other ill effects, she gets a head start towards gaining such immunity - requiring only Icon Experience Level.png 3 Experience Levels to reach Icon Resist.png 10, at which point some ill effects will already consistently fail to hurt her. With additional levels she will gain immunity to more and more types of ill effects.

Other Properties Edit

Serena the Healer has a basic Hero's Movement Allowance of Icon Movement Ground2. This is good for speeding up her movement on the overland map, through plain land tiles like Grassland and Deserts. During battle, Serena may need to use her speed to avoid her enemies.

Spellcasting Edit

Serena the Healer possesses the Caster ability by default, and initially has Icon Mana.png 7.5 Mana to spare (rounded down to Icon Mana.png 7). This Mana pool increases with Experience.

Serena may cast any combat spell known to her employer. In addition, regardless of whether it is available to the employer, Serena also has access to the Healing spell - which is one of her best qualities. Some spells, including this extra spell, may be unavailable for casting until Serena can gain some Experience and increase her available Icon Mana.png Mana.

Note also that Icon Ranged Magic.png Magical Ranged Attacks will draw Icon Mana.png 3 Mana from Serena's pool each time they are used. This will reduce the remaining Mana for spellcasting. Fortunately, Icon Mana.png Mana is completely replenished at the end of each and every battle.

To cast a spell with Serena during combat, you must select Serena, press the "Spell" button, and then select "Healer" from the pop-up list. If Serena is out of Icon Mana.png Mana, out of Movement Points, has been killed or is otherwise incapacitated, her name will not appear on this list.

Note that using Serena to cast spells does not reduce your own available Spell Skill or Icon Mana.png Mana - she is completely independent and uses up her own skill and Mana.

Finally, the Caster ability also allows Serena to augment your wizard's own Spell Skill. To perform this, place Serena in the same tile as your Fortress town. While she is inside this town, your Spell Skill is increased by half the value of Serena's Caster skill, rounded down.

Healing Edit

Thanks to her default Healer ability, Serena can provide healing to other units outside of combat. On the overland map, all units stacked with Serena regain a large number of Icon Hits.png Hit Points each turn. This is on top of any natural healing the unit would receive without the presence of the Serena or another Healer.

The amount regained equals about 20% of the total number of Icon Hits.png Hit Points this unit would have when fully healthy (and with all Icon Figure.png figures alive). For example, a unit of Barbarian Cavalry has Icon Hits.png 3 per figure, with a maximum of Icon Figure.png 4 figures. Its total Hit Points when fully healthy is therefore Icon Hits.png 12. When stacked with Serena, this unit will regain an extra 20% * Icon Hits.png 12 = Icon Hits.png 2.4 each overland turn - on top of the Icon Hits.png 0.6 it regains naturally with or without her presence.

In other words, any damaged unit stacked with Serena will be restored to full health within no more than 4 turns - and even faster if the stack is inside a town. Without Serena present, a unit on the brink of death could take upwards of 10 or turns to fully heal.

The effect is not cumulative. Two Healers in the same stack heal other units at the same rate as one Healer would.

Note that Undead units and creatures from the Icon Death.pngDeath realm do not heal, whether naturally or with Serena's help.

Experience Edit

The following table illustrates how Serena's various skills and attributes increase as she gains Experience. Attributes not appearing on this list do not improve with Experience. Also note that Serena always receives 1 extra Random Ability which may also increase with Experience, and may adjust any of the attributes listed below!

Icon Level Name EP Melee Ranged To Hit Defense Resist Hits Mana
Experience 0 Hero Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 3 Icon Ranged Magic.png 6 Icon ToHit.png 30% Icon Defense.png 5 Icon Resist.png 7 Icon Hits.png 5 Icon Mana.png 7.5
Experience 1 Myrmidon Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 4 Icon Ranged Magic.png 7 Icon ToHit.png 30% Icon Defense.png 6 Icon Resist.png 8 Icon Hits.png 6 Icon Mana.png 15
Experience 2 Captain Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 5 Icon Ranged Magic.png 8 Icon ToHit.png 40% Icon Defense.png 6 Icon Resist.png 9 Icon Hits.png 7 Icon Mana.png 22.5
Experience 3 Commander Icon Experience.png 120 - Icon Experience.png 199 Icon Melee Normal.png 6 Icon Ranged Magic.png 9 Icon ToHit.png 40% Icon Defense.png 7 Icon Resist.png 10 Icon Hits.png 8 Icon Mana.png 30
Experience 4 Champion Icon Experience.png 200 - Icon Experience.png 299 Icon Melee Normal.png 7 Icon Ranged Magic.png 10 Icon ToHit.png 40% Icon Defense.png 7 Icon Resist.png 11 Icon Hits.png 9 Icon Mana.png 37.5
Experience 5 Lord Icon Experience.png 300 - Icon Experience.png 449 Icon Melee Normal.png 8 Icon Ranged Magic.png 11 Icon ToHit.png 50% Icon Defense.png 8 Icon Resist.png 12 Icon Hits.png 10 Icon Mana.png 45
Experience 6 Grand Lord Icon Experience.png 450 - Icon Experience.png 599 Icon Melee Normal.png 9 Icon Ranged Magic.png 12 Icon ToHit.png 50% Icon Defense.png 8 Icon Resist.png 13 Icon Hits.png 11 Icon Mana.png 52.5
Experience 7 Super Hero Icon Experience.png 600 - Icon Experience.png 999 Icon Melee Normal.png 10 Icon Ranged Magic.png 13 Icon ToHit.png 50% Icon Defense.png 9 Icon Resist.png 14 Icon Hits.png 12 Icon Mana.png 60
Experience 8 Demi-God Icon Experience.png 1,000 Icon Melee Normal.png 11 Icon Ranged Magic.png 14 Icon ToHit.png 60% Icon Defense.png 9 Icon Resist.png 15 Icon Hits.png 13 Icon Mana.png 67.5

Average Damage Output Edit

The following table shows Serena's average Icon Damage.png Damage output with each of her attacks, based on her current Icon Experience Level.png Experience Level. Note that this table completely ignores bonuses from Magical Items, if any. You can use the checkboxes to see the effect of some of the Random Abilities that Serena may pick at the start of each game.

Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Hero
Experience 1 Myrmidon
Experience 2 Captain
Experience 3 Commander
Experience 4 Champion
Experience 5 Lord
Experience 6 Grand Lord
Experience 7 Super Hero
Experience 8 Demi-God

* Magical Ranged Attacks do not suffer To Hit penalties for distance. Therefore, the values in this column apply at any distance.

Improvement Overview Edit

As with any other Hero, Serena can eventually become very powerful as she gains Experience. Of course, Serena's Healer ability does not improve, but is available from the very start of her career - thus making her useful even without any Experience.

The best improvement from Experience is probably the increase of Icon Mana.png Mana available to Serena for the purposes of casting her Healing spell. She gains Icon Mana.png 7.5 with each level, and thus can cast the spell once for every two levels she gains. Note that she needs to gain at least one Icon Experience Level.png Experience Level before she can cast the spell at all. Additional Icon Mana.png Mana can also be used to make more Icon Ranged Magic.png Magical Ranged Attacks in each battle.

Both of Serena's attack types improve with Experience, but neither will be too impressive even at high level. The only exception occurs if Serena acquires the Arcane Power ability as her Random Ability, in which case her Ranged Attack may become very powerful - and may even be more useful than her healing skills.

Serena may also gain the Prayermaster ability as her Random Ability. This too grows with Experience, and confers good magical protection to the army she escorts. Alternatively, the Sage ability may encourage you to keep Serena away from battle, or even keep her in your Fortress town.

Ability Overview Edit

Ability Caster Caster (Icon Mana.png 7.5) Edit

  • This Hero may cast spells during combat, withdrawing Icon Mana.png Mana from his/her own personal Mana Pool to do so.
  • The Hero may spend only Icon Mana.png 7.5 per battle (rounded down to Icon Mana.png 7). This Mana Pool is reset at the end of each battle - assuming the Hero survives at all.
  • With each Icon Experience Level.png Experience Level gained, this Hero receives a permanent bonus of Icon Mana.png +7.5.
  • Spellcasting takes up all of the Hero's remaining Movement Points for the turn.
  • While this Hero is inside his/her employer's Fortress town, the owner's Spell Skill is increased by half the value of the Hero's Caster ability.

Ability Healer Healer Edit

  • Damaged allies stacked with this unit will regain an extra number of Icon Hits.png Hit Points each turn (on the overland map).
  • This applies only to units that have natural healing at all. Undead and units from the Icon Death.pngDeath realm do not heal.
  • The amount of extra health regained each turn equals 20% of the total amount of Icon Hits.png Hit Points the damaged unit would have with all its Icon Figure.png figures alive.

Random Abilities Edit

When a new game is started, the program randomly chooses 1 additional ability for Serena. This is called a Random Ability. The selection is done completely at random (while observing a limit on the strength of certain abilities) from the list below:

Ability ArcanePower Arcane Power Ability Caster Caster Ability Charmed Charmed Ability Lucky Hero Lucky
Ability Noble Noble Ability Prayermaster Prayermaster Ability Sage Sage

Note that with only one Random Ability to pick, Serena may never acquire the "Super" version of any of the above abilities.

Whichever Random Ability is picked, it is permanent. Serena will never re-randomize her abilities during the course of a single game. She may, however, pick a different ability in the next game.

Many of the above abilities are helpful to Serena, and may alter the way she is used in the game. First and foremost of these, picking the Caster ability will increase Serena's available Mana by Icon Mana.png +2.5 per Icon Experience Level.png Experience Level, including the first level. This allows her to cast the Healing spell more often, thus being more useful in battle. When there is no need for Healing, this extra Icon Mana.png Mana allows Serena to make more Ranged Attacks.

As with any Magical Ranged Attacker, Serena can greatly benefit from the Arcane Power ability, which will rapidly raise her attack strength as she gains Experience. If this ability is picked, Serena's role on the battlefield may be more oriented towards dealing damage to enemy units, rather than "wasting" her Icon Mana.png Mana on healing friendly units.

As a support hero, Serena may actually prefer a non-combat ability such as Sage or Noble. This encourages leaving Serena out of combat (for her own safety), following behind an army to provide it with healing after battles, rather than during battles. Conversely, the Prayermaster ability encourages Serena to join in battles, conferring a large Icon Resist.png Resistance bonus to the troops she escorts.

Equipment Edit

Serena the Healer has the following item slots:

Icon Name Items that fit here
ItemSlot Sword Sword Slot Sword, Mace or Axe
ItemSlot Shield Shield Slot Shield, Chainmail or Platemail
ItemSlot Misc Jewelry Slot Any Jewelry

This set-up contributes primarily to Melee combat. Serena's inability to equip a Staff or Wand, or wear two pieces of Jewelry, means that Magical Items will not help her increase her Ranged Attack or Casting skills by any significant degree. The Jewelry piece, however, can be used to keep those abilities from becoming underpowered as Serena levels up.

Recommended Items Edit

With a melee-oriented set-up, Serena is essentially encouraged to be a melee-oriented Hero. However, her abilities and general disposition are magical by nature, and so contradict this approach. Therefore, it is often best to choose items that will increase magical prowess by any means, as well as heavy armor items to help protect her from damage as she grants support to other units.

Weapon Edit

Serena may equip herself with either a Sword, Mace or Axe. Since she is unlikely to become a powerful Melee Attacker (even if given a very powerful attacking weapon), the best choice is probably a Sword, and with emphasis entirely or at least partly on Icon Defense.png Defense or Icon Mana.png Mana ("Spell Skill") bonuses.

Armor Edit

Armor is essential for Serena if she intends to go into battle in order to cast the Healing spell or assist her friends with Ranged Attacks. Heavy armor will protect her from damage, and can thus save her from death.
Heavy Icon Defense.png Defense bonuses on the armor are essential. You can probably make do with a Shield, as it helps against incoming Ranged Attacks - the most obvious danger to this Hero.
Icon Resist.png Resistance and Movement Allowance bonuses are secondary. With a +1 or +2 Movement bonus, Serena should be fast enough to avoid any enemies trying to chase her. You may want a larger bonus if you wish Serena to quickly "hop" between different army stacks to keep them all healthy. Her default Icon Resist.png Resistance score is not too high, but will benefit enough from Experience that she doesn't need much of a boost in this property.

Jewelry Edit

With only one piece of Jewelry available for her to wear, Serena needs to choose very carefully - based on the types of functions she will be expected to perform.
Icon Mana.png Mana ("Spell Skill") bonuses are probably the most desirable. These will allow Serena to cast more spells (especially the Healing spell), and will allow her more Icon Ranged Magic.png Magical Ranged Attacks per battle when spell-casting is not required.
Again, Icon Defense.png Defense bonuses are very desirable, even if Serena is already wearing a heavy armor piece. The last thing you want is to lose your Healer in the midst of a heated battle!
Other bonuses are less crucial but can still be helpful. Again, Movement Allowance can come in handy both as a defensive measure and as a way to allow more freedom of movement on the overland map. Icon Resist.png Resistance is less important as Serena already has a head-start in this field. Icon SpellSave.png Spell Save penalties are not required - unless you have access to plenty of Curses and wish Serena to make frequent use of them during combat.
Note that any Attack Strength or To Hit bonuses on the Jewelry will apply to both of Serena's attacks. This is in fact the only way to raise Serena's Ranged Attack properties through her equipment. This is largely useful only when the Arcane Power ability has been selected as Serena's Random Ability, otherwise increasing her Ranged Attack strength may be a little pointless. It's up to your own playing style, of course.

Acquisition Edit

Serena the Healer can be acquired in one of four different methods:

Hiring Serena Edit

Every once in a while, a Hero will arrive at your Fortress town to ask for employment. The frequency of this event depends on your current Icon Fame.png Fame score, the number of Heroes already under your employ, and whether or not you have particular Retorts that affect this chance.

In order for Serena to appear for hire in this way, you must meet several requirements:

  1. You must have sufficient Icon Gold.png Gold in your treasury to hire Serena (more on this below).
  2. Serena must not have already been killed in battle.

Note that Serena does not care about your wizard's Icon Fame.png Fame score - she is not picky about whom she serves.

Since the game randomly chooses which Hero appears during this event, there's no guarantee that Serena will ever appear. The chance, however, increases if the number of other valid Heroes dwindles (such as when most other Heroes have died in battle).

The default Hiring Cost for Serena is Icon Gold.png 100. This is reduced to Icon Gold.png 50 if your wizard has the Charismatic Retort. If you do not have this much Icon Gold.png Gold at the start of a turn (after paying all Upkeep Costs), Serena will not appear for hire. In fact, if she is picked as the Hero who approaches you, and you lack the money to hire her, you are effectively forfeiting your chance to hire any Hero this turn.

After agreeing to hire Serena (you can always refuse), you may give her any name you choose - she will be known as "<name> the Healer". Her overland unit will appear at your Fortress town or, if that town's garrison is full, next to your Fortress town.

Summoning Serena Edit

As a non-Champion hero, Serena the Healer can be summoned using either the Summon Hero or Summon Champion spells. However, Summon Champion only has a chance to bring Serena to you if all Champions are unavailable at the time.

Once the spell is completed, the game chooses a random Hero to bring to your Fortress from a list of all available and valid Heroes. Therefore, there is no guarantee that Serena will appear when these spells are cast, unless all other Heroes are unavailable.

Again, you get a chance to agree or refuse to hire Serena. If you agree, she will appear in your Fortress town and/or next to it.

If Serena is hired through the use of Summon Hero or Summon Champion, there is no need to pay any Hiring Cost. However, you may still need to pay an Upkeep Cost (see below).

Rescuing Serena Edit

On defeating an Encounter of at least moderate difficulty, there is a small chance that your reward will include a Prisoner previously held captive in this Encounter zone.

The game can randomly pick any non-Champion Hero to be rescued in this way - except Heroes that have already died while in your service. Your Icon Fame.png Fame and Icon Gold.png Gold are disregarded, and there is no need to pay any Hiring Costs.

Note that if the army that beats that particular Encounter already contains 9 units, you will never be rewarded with a Prisoner.

Resurrecting Serena Edit

For most wizards, losing Serena in battle removes her from the game permanently. She will never appear again.

For Icon Life.pngLife-wielding wizards, however, who have access to the Resurrection spell, it is possible to bring Serena back to life after she has died. In this case, Serena returns to your Fortress town, with no Magical Items, but keeping all Experience she had prior to her death.

You may repeatedly resurrect Serena each time she dies.

Upkeep Costs Edit

Once Serena is in your employ, you must pay her an Upkeep Cost of Icon Gold.png 2 at the start of each and every turn. Failure to pay this price due to lack of Icon Gold.png Gold results in Serena leaving your employ. This is not permanent however: Serena may still be acquired in any of the above methods with no penalty.

Note that if Serena picks the Noble Random Ability, she will demand no Upkeep Costs - and instead contribute Icon Gold.png 10 to your treasury every turn!

Alternate Names Edit

Other wizards can also have a Healer, but they are different characters (what happens to one has no effect on the others), and go by different names, as follows:

Hero Serena
Player Alternate Name
  Human (0)   Serena
  Wizard 1   Shardis
  Wizard 2   Sasha
  Wizard 3   Karla
  Wizard 4   Anastasia
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