This article is about the hero ability called "Sage". For a wizard retort of a similar name, see Sage Master.
Ability Sage.png

Sage is one of the 14 Hero Abilities available in Master of Magic.

The Sage ability has two levels: "Basic" and "Super". A Hero possessing Basic Sage provides  +3 Research Points to his/her employer each turn, per each of the Hero's Experience Levels (including the first level). A Hero possessing Super Sage provides  +4.5 per level instead, rounded down.

These  Research Points are applied directly to the spell currently being Researched, at the start of each turn. They are not modified by any other effect.

Only a single Hero possesses Sage by default: Zaldron the Sage. He has the "Basic" version of Sage, and cannot upgrade to the "Super" version in any way.

13 other Heroes may select Sage or even Super Sage as one of their Random Abilities.

Description[edit | edit source]

Students of the magical arts are often intrigued by the mechanism that powers magical spells. Instead of being content with their control over these powers, they endeavour to discover not only how spellcasting works, but also how to improve one's repertoire and discover different magical applications. Such people can contribute to any research on spellcasting.

Effect[edit | edit source]

The purpose of the Sage ability is to speed up the Research of new spells. The Sage Hero advances his/her employer's current Research project by a certain number of  Research Points. This is done at the start of each turn, similar to  Research Points from any other source.

The  Research bonus depends on the Hero's level, as well as on which version of this ability the Hero possesses. "Super" Sage provides a 50% greater benefit than the "Basic" version.

The bonus points are applied as long as the Hero is alive and on the payroll. The Hero's location or condition is irrelevant, and no modifiers will ever apply to the total  Research Points provided by a Sage.

Basic Sage[edit | edit source]

A Hero with "Basic" Sage provides exactly  +3 Research Points for each Experience Level he or she has. This includes the first Experience level, so the Hero will always provide at least  +3 by default.

By the time the Hero reaches Experience Level 9 ("Demi-God"), he/she provides a total of  +27 from this ability.

Super Sage[edit | edit source]

A Hero with "Super" Sage provides  +4.5 Research Points for each Experience Level he or she has. This includes the first Experience level, so the Hero will always provide at least  +4.5 by default.

Note that after calculating the total bonus, any remaining 0.5 fraction is rounded down and ignored.

By the time the Hero reaches Experience Level 9 ("Demi-God"), he/she receives a total of  +40.5 from this ability, which is rounded down to  +40.

Improvement Table[edit | edit source]

The table below shows exactly how much benefit the Sage ability gives at each Experience Level. Note that bonuses from Super Sage have been rounded down as they would be in-game:

Level Icon Level name EP Basic Super
Experience 0.png Hero 0 - 19  +3  +4
Experience 1.png Myrmidon 20 - 59  +6  +9
Experience 2.png Captain 60 - 119  +9  +13
Experience 3.png Commander 120 - 199  +12  +18
Experience 4.png Champion 200 - 299  +15  +22
Experience 5.png Lord 300 - 449  +18  +27
Experience 6.png Grand Lord 450 - 599  +21  +31
Experience 7.png Super Hero 600 - 999  +24  +36
Experience 8.png Demi-God 1,000  +27  +40

Heroes with Default Sage[edit | edit source]

There is exactly one Hero in the game who possesses Sage in each and every game you play:

Hero Zaldron.png Zaldron the Sage

Unfortunately, Zaldron is rather weak in any other respect, and so is usually employed only for his ability to speed up research. Also unfortunately, Zaldron may never upgrade his Sage ability into Super Sage.

Sage as a Random Ability[edit | edit source]

Some Heroes may occasionally acquire Sage as one of their Random Abilities. Some may even acquire Super Sage this way.

The Sage ability belongs to both the "Any" and "Mage" categories. Any Hero with at least one pick from either category may occasionally choose Sage. There are 13 Heroes in the game with access to these categories, and can gain either Sage or Super Sage as a result:

Can acquire Sage Can acquire Super Sage
Hero Aerie.png Aerie the Illusionist Hero Aerie.png Aerie the Illusionist
Hero Alorra.png Alorra the Elven Archer Hero Alorra.png Alorra the Elven Archer
Hero Aureus.png Aureus the Golden One Hero Aureus.png Aureus the Golden One
Hero Jaer.png Jaer the Wind Mage Hero Morgana.png Morgana the Witch
Hero Malleus.png Malleus the Magician Hero MysticX.png Mystic X the Unknown
Hero Morgana.png Morgana the Witch Hero Ravashack.png Ravashack the Necromancer
Hero MysticX.png Mystic X the Unknown Hero Torin.png Torin the Chosen
Hero Ravashack.png Ravashack the Necromancer Hero Warrax.png Warrax the Chaos Warrior
Hero Reywind.png Reywind the Warrior Mage
Hero Serena.png Serena the Healer
Hero Torin.png Torin the Chosen
Hero Warrax.png Warrax the Chaos Warrior
Hero Yramrag.png Yramrag the Warlock

Remember that Random Abilities are determined at the start of the campaign, and will not change during the game. However, a Hero may select different Random Abilities for the next campaign.

For any Hero to gain Super Sage, he/she must spend 2 Random Ability picks. That is why some Heroes do not have access to the "Super" version - they only get 1 pick!

Community content is available under CC-BY-SA unless otherwise noted.