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Orc Halberdiers
Tactical OrcHalberdiers
Race Orcs
Req. Town Buildings Armory
Construction Cost Icon Production 40
Upkeep Cost Icon Gold 1
Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal 4
Defense per figure Icon Defense 3
Resistance Icon Resist 4
Hit Points per figure Icon Hits 1

Orc Halberdiers are a type of Normal Unit that can be recruited in Orc Towns containing at least an Armory. While Halberdiers are the highest tier generic infantry, they are still weaker than most Race-specific units, although they can get somewhat better with Icon Experience Experience.

Orc Halberdiers have a Construction Cost of Icon Production 40, and require an Upkeep Cost of Icon Gold 1 and Icon Food1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

Orc Halberdiers are a group of red-skinned humanoids dressed in simple loincloths. They carry halberds – long poles topped with large axe blades, used for either stabbing or hacking at enemies while fending them off. Orcs are considered rather ugly by most humans, but are otherwise quite mundane, possessing neither any fantastic qualities, nor any glaring disadvantages.

Orc Halberdiers are a Icon MultiFigureUnit Multi-Figure unit, containing up to Icon MultiFigureUnit 6 soldiers.

Attack Properties[]

Orc Halberdiers possess a Melee Attack Strength of Icon Melee Normal 4, so each Halberdier has an average "raw" Icon Damage damage output of Icon Damage 1.2. While this may be decent against lighter armor, it's still not quite enough to consistently hurt well-protected opponents. Orc Halberdiers do get better with Icon Experience Experience though, both in strength and accuracy. At the Icon ExpLevel 3 Elite level, the maximum normally attainable, their attacks will do twice this much, Icon Melee Normal 6 × Icon ToHit 40% = Icon Damage 2.4 points of "raw" Icon Damage damage, on average, per Halberdier.

Defensive Properties[]

Orc Halberdiers wear medium armor, and possess a Defense score of Icon Defense 3. They can deflect about Icon Damage 0.9 points from Conventional Damage attacks, on average. Unfortunately, this is barely enough to avoid even the weakest attacks. As with most common foot soldiers, each Orc Halberdier also only has Icon Hits 1 Hit Point. In other words, each point of Icon Damage Damage inflicted on this unit will kill off one of its Icon Figure figures. Their base Resistance score is quite terrible as well – with Icon Resist 4, they will easily fall prey to most Unit Curses and combat maledictions. Icon Defense Defense, Icon Resist Resistance, and even Icon Hits Hit Points improve with Icon Experience Experience however.

Other Properties[]

Orc Halberdiers move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy[]

Orc Halberdiers are the strongest Orc close combat infantry. For twice the Construction Cost, they have Icon Melee Normal +1 Attack Strength and Icon Defense +1 Defense over Orc Swordsmen, although the Swordsmen's Defense against Ranged Attacks and Conventional Damage spells is still one higher due to their Ability LargeShield Large Shield ability. So while the Orc Halberdiers are clearly better against Melee Attack enemies, overall they are typically not worth any extra recruitment time. However, once both units can be created in a single turn, the higher Icon Damage damage potential of the Orc Halberdiers will ultimately tip the scale in their favor, especially since the Upkeep Costs of the two units are the same.

Unlike the Cavalry of other Races, Orc Cavalry don't have Ability FirstStrike First Strike, which removes a significant edge they would have over the Orc Halberdiers. Instead, they simply have more Icon Hits Hit Points and speed, but less Icon Figure figures and Icon Defense Defense. As a result, if Unit Enchantments are available, the Halberdiers can often perform better, particularly after gaining some Icon Experience Experience. Their low Movement Allowance can become a problem though, albeit it can be offset somewhat by building Roads. Fortunately, Orcs do have access to Engineers, and may start constructing their own Road network early on.

Although the Armory required to equip Halberdiers is not very expensive to raise and maintain, it has no economical benefit, which gives it a low building priority in Cities that are not intended to be recruitment centers. Stables, on the other hand, are necessary for building Animists' Guilds, and tend to eventually be constructed in every Orc Town because of this. While it does also take a Barracks to create Cavalry, that Town Building also enables Swordsmen, providing a cost-efficient way to increase the variety of unit types that may be created on demand to counter specific threats. On the other hand, Cities dedicated to training units will almost always find the Fighters' Guild and War College desirable, and get the Armory constructed sooner rather than later, thus enabling the recruitment of Orc Halberdiers.

Experience Table[]

The following table illustrates how Orc Halberdiers improve with Experience. Any properties that are not listed here are not affected by Icon Experience Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 4 Icon ToHit 30% Icon Defense 3 Icon Resist 4 Icon Hits 1
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 5 Icon ToHit 30% Icon Defense 3 Icon Resist 5 Icon Hits 1
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 5 Icon ToHit 30% Icon Defense 4 Icon Resist 6 Icon Hits 1
Experience 3 Elite Icon Experience 120 Icon Melee Normal 6 Icon ToHit 40% Icon Defense 4 Icon Resist 7 Icon Hits 2
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 6 Icon ToHit 50% Icon Defense 5 Icon Resist 8 Icon Hits 2
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 7 Icon ToHit 60% Icon Defense 5 Icon Resist 9 Icon Hits 3

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

Average Damage Output[]

The table below details the average amount of "raw" Icon Damage damage that each Icon Figure Figure in a Orc Halberdiers unit will deliver based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to approximate the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition[]

Orc Halberdiers may be recruited in any Orc Town that has an Armory already built. The Construction Cost of this unit is Icon Production 40. Orc Halberdiers may also appear as Mercenaries, provided that the player has a presence on Arcanus. In this case, they cost between Icon Gold 80 to Icon Gold 120 to hire per unit, based on their Icon Experience Experience – or half that much for Charismatic Wizards.

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