Tactical Minotaurs
Race Beastmen
Req. Town Buildings Armorers' Guild
Construction Cost Icon Production.png 200
Upkeep Cost Icon Gold.png 4
Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 2
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 12 *
Defense per figure Icon Defense.png 4
Resistance Icon Resist.png 7 *
Hit Points per figure Icon Hits.png 12
Unit Abilities

Ability ToHit +20% To Hit

Ability LargeShield Large Shield

Minotaurs are a type of Normal Unit. This unit is unique to the Beastmen race, and may only be created at a Beastmen town, for the Construction Cost of Icon Production.png 200. The town must already contain an Armorers' Guild for this to be possible.

Minotaurs are some of the strongest Normal Units available in the game. Their Melee Attack is quite powerful, and often enough to completely wipe out other Normal Units. Minotaurs can comfortably take on enemy low-tier Fantastic Units, and with some Experience can also engage enemy mid-level Fantastic Units with some success. Minotaurs are very tough, and carry Large Shields which further protect them from Ranged Attacks and several types of Special Attacks. Finally, they are quite Resistant to enemy spells.

Minotaurs will almost always have at least one Experience Level by default ("Regular"). This makes them even stronger than described above, and they'll just keep getting stronger as more and more Experience is accumulated.

Minotaurs require an Upkeep Cost of Icon Gold.png 4 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

A Minotaur is a strange hybrid between a man and a bull. It is bipedal, but walks on hooved feet. Its torso is human, muscular and hairless, but its head is bovine - including two great, sharp horns. Minotaurs do not carry weapons, instead attacking with their powerful fists and charging at their enemies in bull-like fashion. Being larger and stronger than any human, they can cause significant damage with their brute physical strength. Minotaurs operate as part of the Beastmen's army, forming its most offensive arm.

In real-world Greek Mythology, a Minotaur guarded the Minoan labyrinth and killed any who dared step inside. It was eventually defeated by the great warrior Theseus.

Minotaurs are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 2 figures when fully healed.

Attack Properties Edit

Minotaurs rely on their great physical strength to deliver one of the strongest Melee Attacks available to any Normal Unit.

Each Minotaur attacks with Icon Melee Normal.png 12. Since Minotaurs are normally created with an extra Icon Experience Level.png Experience Level, this is increased to Icon Melee Normal.png 13. Furthermore, Minotaurs possess a To Hit bonus of Icon ToHit.png +20%. All told, this attack can be expected to deliver no less than Icon Damage.png 6.5 points of Damage per Minotaur, on average.

This is such a strong attack, especially with both Minotaurs attacking together, that it poses a serious threat even to mid-tier Fantastic Units. With additional Icon Experience.png Experience, Minotaurs can not only wipe out entire Normal Units, but may decimate low-tier Fantastic Units as well with surprising ease.

Defense Properties Edit

The Minotaurs' thick hide provides them with a Defense score of Icon Defense.png 4 - on par with steel plate-mail armor. This blocks an average of Icon Damage.png 1.2 points of Damage from any attack, and thus confers good protection from weaker Normal Units, but is not enough to protect them from the kinds of heavy-hitting targets they normally contend with.

Fortunately, Minotaurs are very healthy creatures, possessing Icon Hits.png 12 Hit Points each, for a total of Icon Hits.png 24 per Minotaurs unit. This means that even damage that gets through their armor will still need to slowly chip away at the Minotaurs' health.

Furthermore, Minotaurs are equipped with Large Shields. These bestow a Defense bonus of Icon Defense.png +2 against certain types of attack:

  • Icon Ranged Bow.png Ranged Missile Attacks
  • Icon Ranged Boulder.png Ranged Boulder Attacks
  • Icon Ranged Magic.png Ranged Magical Attacks
  • Icon Thrown.png Thrown Attacks
  • Icon Breath.png Breath Attacks

Extra Defense will block more incoming damage, making Minotaurs highly-resistant to the above attacks. With further Experience, Ranged Attack units will be hard-pressed to get any damage through this much armor.

Finally, the Minotaurs possess a rather-high Resistance score of Icon Resist.png 7 by default. Again, since Minotaurs are almost always created with at least one Icon Experience Level.png Experience Level, their actual initial Resistance score will likely be Icon Resist.png 8. This is enough to confer good protection from Curses and other ill effects, and with further Experience can end up making the Minotaurs completely immune to a handful of effects, as they cross the Icon Resist.png 10 threshold.

Other Properties Edit

Minotaurs move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy Edit

Minotaurs are some of the strongest Melee Attack Normal Units in the game, and some of the most survivable. They are primarily used as a heavy weapon for tackling enemy Fantastic Units, high-tier Normal Units, and even well-equipped Heroes.

Minotaurs have few options for finesse - They are neither fast nor versatile. When the battle begins, the Minotaurs will usually head straight for the strongest target on the battlefield and attempt to take it out as quickly as possible. If no such targets exist, the Minotaurs will usually head for any concentration of enemy units and take them out one-by-one.

If a single unit of Minotaurs is not strong enough to take out an enemy Fantastic Creature or Hero, two or more Minotaurs will likely do the trick. Alternatively, bring in Ranged Attack units to whittle down the enemy's strength before or while the Minotaurs engage it.

Though Minotaurs are significantly expensive, they will prove a strong addition to any army.

Ability Overview Edit

Ability ToHit +20% To Hit Edit

  • This unit has an extra Icon ToHit.png 20% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability LargeShield Large Shield Edit

Experience Table Edit

The following table illustrates how Minotaurs improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 12 Icon ToHit.png 50% Icon Defense.png 4 Icon Resist.png 7 Icon Hits.png 12
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 13 Icon ToHit.png 50% Icon Defense.png 4 Icon Resist.png 8 Icon Hits.png 12
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 13 Icon ToHit.png 50% Icon Defense.png 5 Icon Resist.png 9 Icon Hits.png 12
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 14 Icon ToHit.png 60% Icon Defense.png 5 Icon Resist.png 10 Icon Hits.png 13
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 14 Icon ToHit.png 70% Icon Defense.png 6 Icon Resist.png 11 Icon Hits.png 13
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 15 Icon ToHit.png 80% Icon Defense.png 6 Icon Resist.png 12 Icon Hits.png 14

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Minotaurs unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Minotaurs are unique to the Beastmen race, and thus may be produced in any Beastmen Town.

A town must contain an Armorers' Guild to be able to produce Minotaurs. Should a town lose an existing Armorers' Guild, it can no longer produce Minotaurs until replacement structures are built.

Note that this building requirement means that Minotaurs produced in towns will always start as "Regular" troops (one free Experience Level), giving them a small but significant bonus above the default unit strength.

The Construction Cost of this unit is Icon Production.png 200.

Minotaurs may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Minotaur Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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