|Default Retorts||Sage Master|
Merlin's name and archetypal, "wizardly" appearance are drawn from Arthurian legend. Even the most ironic depictions of Merlin have served to cement the core identity with notions of wisdom and power.
A great Wizard of the High Men, Merlin serves as his own best scholar-counselor in a deeply personal quest for the Spell of Mastery. From scratch, he intends to weave this spell like a tapestry with the vast fabric of knowledge in the natural and abstract worlds. Like a true grail quest, the process itself may prove more gratifying and significant to him than its completion.
Playing as Merlin Edit
Merlin's portrait may be selected for a custom Wizard when starting a new game at any Difficulty setting above "Intro" in the official game, or respectively "Easy" in the unoficial patches. Selecting either his default profile or his portrait prevents him from being encountered as an opposing Wizard.
Played on his default spec, Merlin can rapidly uncover the map with his Nature assets and make informed early decisions on how to proceed. He should keep an eye peeled for easy opportunities to improve his Power Base. With some power, Merlin can properly bring his Sage Master skill into play, researching strategic spells as well as trade-bait for his rivals. Life and Nature combined lend themselves well to militaristic races in the early game, but take civilized races to the very extremes of power later on.
Merlin as an Opponent Edit
If not chosen, Merlin may appear randomly among the computer-controlled opponent Wizards. Spellbooks and Retorts strongly influence these Wizards' die rolls for AI Personality and Objective. At the "Normal" Difficulty setting and above, there is a 20% chance of either his Life or Nature aspects rolling up into a single color. Taking this into account, Merlin's typical traits are predicted below.
Higher Difficulties subject a Wizard's default profile to increasingly arbitrary adjustments, including exposure to random Realms and skills. At the "Impossible" setting, be prepared for anything.
Starting Spells Edit
At the start of the game, a non-customized Merlin knows all spells specified in the table below. The known spells of a randomly generated opposing Merlin depend entirely on the type and quantity of Spellbooks. For more information see the Wizard article. How many spells are researchable throughout the game depends on this as well.
|Starting Spells depending on Master of Magic Version|
|official patch 1.31||unofficial patch 1.40|
| Heroism |
| War Bears |
| Just Cause |
| Water Walking |