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Malleus
The Magician
Hero Malleus
Type Non-Champion
Hiring Cost Icon Gold 150
Upkeep Cost Icon Gold 3
Prereq. Icon Fame 5
Moves Icon Movement Ground2
Melee Attack Icon Melee Normal 1
Ranged Attack Icon Ranged Magic 8 *
Defense Icon Defense 5
Resistance Icon Resist 10
Hit Points Icon Hits 5
Equipment Slots
ItemSlot StaffItemSlot MiscItemSlot Misc
Hero Abilities

Ability ArcanePower Arcane Power

Ability Caster Caster (Icon Mana 10)

Ability MissileImmunity Missile Immunity
Random Abilities 1 (Mage)
Extra Spells
Tactical Hero Malleus

Malleus the Magician is one of the 35 Hero units featured in Master of Magic.

Malleus is a non-Champion Hero. He may randomly appear for hire if a wizard has at least Icon Fame 5 Fame points, in which case his Hiring Cost is Icon Gold 150 by default. Alternatively, Malleus can be summoned using the Summon Hero spell (or through partial failure of the Summon Champion spell), and can occasionally be found as a Prisoner reward after a successful Encounter.

Malleus has a very powerful Icon Ranged Magic Magical Ranged Attack, even with no Icon Experience Experience points under his belt. His attack strength grows rapidly with Experience thanks to the Arcane Power ability, and he has plenty of Icon Mana Mana to use for this attack as well. Malleus also has the innate ability of Missile Immunity, which protects him from several types of Ranged Attacks. Furthermore, Malleus is always granted an extra Random Ability picked from the "Mage" category.

While Malleus has virtually no Icon Melee Normal Melee Attack capabilities nor a strong Icon Defense Defense, he will rarely if ever be called upon to use them anyway. As a Dwarf, Malleus is also surprisingly Icon Resist Resistant to enemy spells!

Malleus also has the ability to cast spells, for which he will pay from his own Icon Mana Mana pool. In addition to any spell known to his employer, Malleus may also cast the Fire Bolt, Fireball, Flame Strike and Fire Elemental spells - assuming he has sufficient Icon Mana Mana to do so.

Malleus may be equipped with the mage set of Magical Items, contributing primarily to the strength of his Ranged Attack and spell-casting abilities. The lack of armor, however, makes him more vulnerable to enemy attacks.

Malleus's Upkeep Cost is Icon Gold 3 per turn, unless he has randomly acquired the Noble trait.

General Description

Malleus the Magician is a very accomplished spellcaster, specializing in brutal, destructive magics. Speculated to be either a wayward mage of the High Men, or a Dwarf who has strayed from that race's traditional aversion to the magical arts, Malleus may be willing to lend his talents to a Wizard of repute.

The copious amounts of Icon ChaosChaos energy channeled by Malleus have clearly altered his appearance. He has crimson-red hair and beard, his skin is raw, and his eyes glow red with magic. Malleus's horse has also been similarly affected, giving it an unnatural reddish-brown color. A purple cape is held around Malleus's neck with golden clasps, and he is seen wearing a red robe underneath.

Initial Properties

Note: All data below assumes Malleus is at his lowest Icon Experience Level Experience Level, and without any Magical Items or Random Abilities - After all, any Hero can become devastatingly powerful after gaining several levels and powerful items. Please refer to the tables and chapters below for more information.

Attack Properties

Malleus the Magician's primary mode of attack is a Icon Ranged Magic Magical Ranged Attack, and is quite powerful even at his starting level. Malleus also possesses an extremely weak Melee Attack, though this can eventually become useful after many Icon Experience Level Experience Levels have been acquired.

Malleus's Ranged Attack has a default strength of Icon Ranged Magic 8. His innate Arcane Power ability increases this immediately to Icon Ranged Magic 9, even before any Experience is acquired. Given a basic To Hit chance of Icon ToHit 30%, he can be expected to deliver about Icon Damage 2.7 points of Damage with this attack, on average. This is quite powerful for a low-level mage, and will have no trouble getting through armor.

This Ranged Attack delivers Magical Damage. As a result, it does not suffer Icon ToHit To Hit penalties when used at a distance. On the other hand, targets possessing Magic Immunity will almost invariably shrug off all damage from this attack. Furthermore, the attack is associated with the Icon ChaosChaos Realm, and thus may be blocked partially or completely by spells like Resist Elements.

Note that Malleus's Icon Ranged Magic Magical Ranged Attack uses Icon Mana Mana from his own personal pool as ammunition. Each attack reduces his remaining Mana by Icon Mana -3. When he has only Icon Mana 2 or fewer left, he may not use his Ranged Attack anymore for the rest of the battle. Since this is the same Icon Mana Mana that Malleus uses to cast spells during combat, he must decide whether to use Ranged Attacks or cast spells depending on the situation on the battlefield. Icon Mana Mana is restored to full capacity at the end of each battle.

Malleus's Melee Attack has an initial strength of only Icon Melee Normal 1, a token attack that is highly unlikely to cause any damage. Given a basic Icon ToHit 30% To Hit chance, it can be expected to deliver no more than Icon Damage 0.3 points of Damage on average, and thus will almost always be completely blocked by any kind of armor. Nonetheless, with sufficient Experience, it can actually become useful against soft targets.

Defensive Properties

By default, Malleus the Magician has a rather-average Defense score of Icon Defense 5. This enables him to block, on average, about Icon Damage 1.5 points of Damage from any damage source. This can protect Malleus adequately from most low-tier Normal Units, but expect him to take damage often when fighting anything stronger, at least until he can gain plenty of Experience and/or acquire strong armor.

This vulnerability does not apply to enemy Icon Ranged Bow Ranged Missile Attacks, thanks to Malleus's innate Missile Immunity ability. Whenever such an attack strikes him, his Defense rating is temporarily boosted to Icon Defense 50, essentially making him totally immune! Very few units (mostly high-Experience and very-well-equipped enemy Heroes) would have anywhere near the amount of Icon Ranged Bow Ranged Attack Strength to penetrate this much armor. Note that a Slingers unit's attack, though marked by Icon Ranged Boulder Boulders, is considered a Ranged Missile Attack.

Malleus possesses a below-average Icon Hits 5 Hit Points by default. This means that it doesn't take a lot of damage to kill Malleus, and puts him at danger whenever he is sent into battle.

On the other hand, like other Dwarves, Malleus has a mysterious innate ability to ward off evil magic. His default Resistance score is Icon Resist 10, one of the highest of any Hero. This alone makes Malleus immune to a variety of Curses, Special Attacks and some other spells. With each additional Icon Experience Level Experience Level he gains, Malleus will become immune to a wider and wider variety - until he can become immune to virtually all such ill effects!

Other Properties

Malleus the Magician has a basic Hero's Movement Allowance of Icon Movement Ground2. This is good for speeding up his movement on the overland map, through plain land tiles like Grassland and Deserts. During battle, Malleus may need to use his speed to avoid his enemies.

Spellcasting

Malleus the Magician possesses the Caster ability by default, and initially has Icon Mana 10 Mana to spare. This Mana pool increases with Experience.

Malleus may cast any combat spell known to his employer. In addition, regardless of whether they are available to the employer, Malleus also has access to Fire Bolt, Fireball, Flame Strike and Fire Elemental - all very powerful spells! Some spells, including these four, may be unavailable for casting until Malleus can gain some Experience and increase his available Icon Mana Mana.

Note also that Icon Ranged Magic Magical Ranged Attacks will draw Icon Mana 3 Mana from Malleus's pool each time they are used. This will reduce the remaining Mana for spellcasting. Fortunately, Icon Mana Mana is completely replenished at the end of each and every battle.

To cast a spell with Malleus during combat, you must select Malleus, press the "Spell" button, and then select "Magician" from the pop-up list. If Malleus is out of Icon Mana Mana, out of Movement Points, has been killed or is otherwise incapacitated, his name will not appear on this list.

Note that using Malleus to cast spells does not reduce your own available Spell Skill or Icon Mana Mana - he is completely independent and uses up his own skill and Mana.

Finally, the Caster ability also allows Malleus to augment your wizard's own Spell Skill. To perform this, place Malleus in the same tile as your Fortress town. While he is inside this town, your Spell Skill is increased by half the value of Malleus's Caster skill, rounded down.

Experience

The following table illustrates how Malleus's various skills and attributes increase as he gains Experience. Attributes not appearing on this list do not improve with Experience. The effects of the Arcane Power ability have already been taken into account when calculating these values. Also note that Malleus always receives an extra Random Ability which may also increase with Experience, and may adjust any of the attributes listed below!

Icon Level Name EP Melee Ranged To Hit Defense Resist Hits Mana
Experience 0 Hero Icon Experience 0 - Icon Experience 19 Icon Melee Normal 1 Icon Ranged Magic 9 Icon ToHit 30% Icon Defense 5 Icon Resist 10 Icon Hits 5 Icon Mana 10
Experience 1 Myrmidon Icon Experience 20 - Icon Experience 59 Icon Melee Normal 2 Icon Ranged Magic 11 Icon ToHit 30% Icon Defense 6 Icon Resist 11 Icon Hits 6 Icon Mana 20
Experience 2 Captain Icon Experience 60 - Icon Experience 119 Icon Melee Normal 3 Icon Ranged Magic 13 Icon ToHit 40% Icon Defense 6 Icon Resist 12 Icon Hits 7 Icon Mana 30
Experience 3 Commander Icon Experience 120 - Icon Experience 199 Icon Melee Normal 4 Icon Ranged Magic 15 Icon ToHit 40% Icon Defense 7 Icon Resist 13 Icon Hits 8 Icon Mana 40
Experience 4 Champion Icon Experience 200 - Icon Experience 299 Icon Melee Normal 5 Icon Ranged Magic 17 Icon ToHit 40% Icon Defense 7 Icon Resist 14 Icon Hits 9 Icon Mana 50
Experience 5 Lord Icon Experience 300 - Icon Experience 449 Icon Melee Normal 6 Icon Ranged Magic 19 Icon ToHit 50% Icon Defense 8 Icon Resist 15 Icon Hits 10 Icon Mana 60
Experience 6 Grand Lord Icon Experience 450 - Icon Experience 599 Icon Melee Normal 7 Icon Ranged Magic 21 Icon ToHit 50% Icon Defense 8 Icon Resist 16 Icon Hits 11 Icon Mana 70
Experience 7 Super Hero Icon Experience 600 - Icon Experience 999 Icon Melee Normal 8 Icon Ranged Magic 23 Icon ToHit 50% Icon Defense 9 Icon Resist 17 Icon Hits 12 Icon Mana 80
Experience 8 Demi-God Icon Experience 1,000 Icon Melee Normal 9 Icon Ranged Magic 25 Icon ToHit 60% Icon Defense 9 Icon Resist 18 Icon Hits 13 Icon Mana 90

Average Damage Output

The following table shows Malleus's average Icon Damage Damage output with each of his attacks, based on his current Icon Experience Level Experience Level. Note that this table completely ignores bonuses from Magical Items, if any. It does, however, already include bonuses from the Arcane Power ability which Malleus gets by default. You can use the checkboxes to see the effect of some of the Random Abilities that Malleus may pick at the start of each game.

Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Hero
Experience 1 Myrmidon
Experience 2 Captain
Experience 3 Commander
Experience 4 Champion
Experience 5 Lord
Experience 6 Grand Lord
Experience 7 Super Hero
Experience 8 Demi-God

* Magical Ranged Attacks do not suffer To Hit penalties for distance. Therefore, the values in this column apply at any distance.

Improvement Overview

As with any other Hero, Malleus can eventually become very powerful as he gains Experience. He's not too shabby at low Experience Levels either, but is nonetheless fragile like most mage-type Heroes.

Malleus's Arcane Power ability boosts his Icon Ranged Magic Magical Ranged Attack strength each level - on top of the bonuses from Experience. As a result, his Ranged Attack strength will skyrocket very quickly.

With additional levels, Malleus's Caster ability will allow him to perform several more Ranged Attacks in each battle (or cast more spells). This can turn him into a powerful ranged attacker or support hero.

If Malleus gains an extra level of either Caster or Arcane Power as one of his Random Abilities, you can be sure that he will become a very powerful mage as early as levels 4 or 5.

Ability Overview

Ability ArcanePower Arcane Power

  • This Hero receives Icon Ranged Magic +1 Magical Ranged Attack strength per each Icon Experience Level Experience Level, including the first level.

Ability Caster Caster (Icon Mana 10)

  • This Hero may cast spells during combat, withdrawing Icon Mana Mana from his/her own personal Mana Pool to do so.
  • The Hero may spend only Icon Mana 10 per battle. This Mana Pool is reset at the end of each battle - assuming the Hero survives at all.
  • With each Icon Experience Level Experience Level gained, this Hero receives a permanent bonus of Icon Mana +10.
  • Spellcasting takes up all of the Hero's remaining Movement Points for the turn.
  • While this Hero is inside his/her employer's Fortress town, the owner's Spell Skill is increased by half the value of the Hero's Caster ability.

Ability MissileImmunity Missile Immunity

  • Any Icon Ranged Bow Missile Attack performed against this unit will temporarily raise the unit's Defense score to Icon Defense 50 - allowing it to block virtually any incoming damage.
  • Icon Ranged Magic Magical or Icon Ranged Boulder Boulder attacks do not trigger this effect, and will damage the unit as normal.

Random Abilities

When a new game is started, the program randomly chooses 1 additional ability for Malleus. This is called a Random Ability. The selection is done completely at random (while observing a limit on the strength of certain abilities) from the list below:

Ability ArcanePower Arcane Power Ability Caster Caster Ability Charmed Charmed Ability Lucky Hero Lucky
Ability Noble Noble Ability Prayermaster Prayermaster Ability Sage Sage

Whichever Random Ability is picked, it is permanent. Malleus will never re-randomize his ability during the course of a single game. He may, however, pick a different ability in the next game.

If Malleus picks the Arcane Power ability, it will upgrade his default Arcane Power to "Super Arcane Power". As a result, he will gain Icon Ranged Magic +1.5 to his Ranged Attack strength with each Icon Experience Level Experience Level, instead of the normal Icon Ranged Magic +1. This is an absolutely massive bonus, and turns Malleus decidedly into a Ranged Attacker rather than a support spell-caster.

The Lucky ability will actually contribute more to Malleus's damage output than Super Arcane Power. Furthermore, Lucky increases both Icon Resist Resistance and Icon ToBlock To Block by +1 each, so it is overall more desirable.

If the Caster ability is picked, it will increase Malleus's available Icon Mana Mana for spellcasting by Icon Mana 2.5 (to a total of Icon Mana 12.5) per every Icon Experience Level Experience Level - including the first level.

Other Random Abilities are less desirable for this Hero.

Equipment

Malleus the Magician has the following item slots:

Icon Name Items that fit here
ItemSlot Staff Staff Slot Staff or Wand
ItemSlot Misc Jewelry Slot #1 Any Jewelry
ItemSlot Misc Jewelry Slot #2 Any Jewelry

This set-up is unique to mage-type Heroes, and allows them to significantly boost their magical abilities. The Jewelry pieces can be used to augment defensive properties instead (in order to increase Malleus's survivability), but might also combine offensive and defensive capabilities to make a well-rounded Hero.

Recommended Items

The mage set-up doesn't leave much choice in terms of items, as it will strictly increase Malleus's magical prowess. However there are several possible outcomes from mixing and matching various bonuses.

Weapon

With a Staff Slot, Malleus is limited to using either a Staff or a Wand (with Staves often being stronger). In both cases, only some of the bonuses would be truly useful for this Hero.
Attack strength bonuses or Icon ToHit To Hit bonuses are obviously the most straight-forward, if not the most desirable. Malleus can be pretty terrifying with his Icon Ranged Magic Magical Ranged Attack as a result. However, a Icon Mana Mana ("Spell Skill") bonus would be necessary to increase the number of Ranged Attacks he can perform each battle, otherwise the attack bonuses won't be that useful.
Icon Mana Mana bonuses may also increase the number of spells that Malleus can cast, and with permanent access to 4 different and very useful Icon ChaosChaos spells, this can occasionally be a better investment of Icon Mana Mana than using it up for Ranged Attacks. Summoning plenty of Fire Elementals may also allow Malleus to go around fighting his own battles with little or no need for escorts.
Note that a Staff may give Icon Defense Defense bonuses, and might even be recommended if it does - protecting Malleus from enemy spells and Magical Ranged Attacks. Remember of course that Malleus has innate protection from Icon Ranged Bow Ranged Missile Attacks, so the usefulness of this is somewhat lower. Icon Resist Resistance bonuses may actually be preferable - protecting him from Curses and other spells.
Icon Resist Resistance bonuses can largely be ignored. Malleus has enough Resistance by default, and will gain more and more of it with each Icon Experience Level Experience Level anyway. Icon SpellSave Spell Save bonuses are also largely useless, unless you have access to plenty of Curses and wish Malleus to use them constantly.
Finally, note that neither weapon will improve Malleus's Melee Attack. All bonuses apply only to his Ranged Attack.

Jewelry

Malleus can wear up to two pieces of Jewelry, and thus can mix-and-match bonuses from these items to get both a good magical prowess increase and some good defensive properties. Going for only one or the other may prove useless - try to get some of both.
Movement Allowance bonuses of +1 or +2 at most may be beneficial, as they help Malleus avoid enemy Melee units trying to chase him down. Don't exaggerate, he doesn't need to be very fast-moving.
Icon Defense Defense bonuses from Jewelry are important in order to protect Malleus from enemy Magical Ranged Attacks and direct-damage spells. Remember that Malleus's Missile Immunity will protect him from Icon Ranged Bow Ranged Missile Attacks, but not from magical or boulder attacks.
Icon Mana Mana bonuses will also be helpful, as they will either increase his ability to cast spells, or increase the number of Icon Ranged Magic Magical Ranged Attacks that Malleus can perform. The need for these bonuses will diminish as Malleus gains extra Icon Mana Mana through his own Experience.
Again, Icon SpellSave Spell Save and Icon Resist Resistance bonuses are probably the least interesting for this Hero.
Attack Strength and Icon ToHit To Hit bonuses on Jewelry will apply to both of Malleus's attacks, but don't expect them to actually make his Melee Attack useful against any but the weakest enemies. Also, without significant Icon Mana Mana bonuses he may not be able to use his Icon Ranged Magic Magical Ranged Attack often enough to make the most of such bonuses. If possible, try increasing Icon Mana Mana by at least a little bit.

Acquisition

Malleus the Magician can be acquired in one of four different methods:

Hiring Malleus

Every once in a while, a Hero will arrive at your Fortress town to ask for employment. The frequency of this event depends on your current Icon Fame Fame score, the number of Heroes already under your employ, and whether or not you have particular Retorts that affect this chance.

In order for Malleus to appear for hire in this way, you must meet several requirements:

  1. You must have at least Icon Fame 5 Fame points.
  2. You must have sufficient Icon Gold Gold in your treasury to hire Malleus (more on this below).
  3. Malleus must not have already been killed in battle.

Since the game randomly chooses which Hero appears during this event, there's no guarantee that Malleus will ever appear. The chance, however, increases if the number of other valid Heroes dwindles (such as when most other Heroes have died in battle).

The default Hiring Cost for Malleus is Icon Gold 150. This is reduced to Icon Gold 75 if your wizard has the Charismatic Retort. If you do not have this much Icon Gold Gold at the start of a turn (after paying all Upkeep Costs), Malleus will not appear for hire. In fact, if he is picked as the Hero who approaches you, and you lack the money to hire him, you are effectively forfeiting your chance to hire any Hero this turn.

After agreeing to hire Malleus (you can always refuse), you may give him any name you choose - he will be known as "<name> the Magician". His overland unit will appear at your Fortress town or, if that town's garrison is full, next to your Fortress town.

Summoning Malleus

As a non-Champion hero, Malleus the Magician can be summoned using either the Summon Hero or Summon Champion spells. However, Summon Champion only has a chance to bring Malleus to you if all Champions are unavailable at the time.

Once the spell is completed, the game chooses a random Hero to bring to your Fortress from a list of all available and valid Heroes. Therefore, there is no guarantee that Malleus will appear when these spells are cast, unless all other Heroes are unavailable.

Again, you get a chance to agree or refuse to hire Malleus. If you agree, he will appear in your Fortress town and/or next to it.

If Malleus is hired through the use of Summon Hero or Summon Champion, there is no need to pay any Hiring Cost. However, you may still need to pay an Upkeep Cost (see below).

Rescuing Malleus

On defeating an Encounter of at least moderate difficulty, there is a small chance that your reward will include a Prisoner previously held captive in this Encounter zone.

The game can randomly pick any non-Champion Hero to be rescued in this way - except Heroes that have already died while in your service. Your Icon Fame Fame and Icon Gold Gold are disregarded, and there is no need to pay any Hiring Costs.

Note that if the army that beats that particular Encounter already contains 9 units, you will never be rewarded with a Prisoner.

Resurrecting Malleus

For most wizards, losing Malleus in battle removes him from the game permanently. He will never appear again.

For Icon LifeLife-wielding wizards, however, who have access to the Resurrection spell, it is possible to bring Malleus back to life after he has died. In this case, Malleus returns to your Fortress town, with no Magical Items, but keeping all Experience he had prior to his death.

You may repeatedly resurrect Malleus each time he dies.

Upkeep Costs

Once Malleus is in your employ, you must pay him an Upkeep Cost of Icon Gold 3 at the start of each and every turn. Failure to pay this price due to lack of Icon Gold Gold results in Malleus leaving your employ. This is not permanent however: Malleus may still be acquired in any of the above methods with no penalty.

Note that if Malleus picks the Noble Random Ability, he will demand no Upkeep Costs - and instead contribute Icon Gold 10 to your treasury every turn!

Alternate Names

Other wizards can also have a Magician, but they are different characters (what happens to one has no effect on the others), and go by different names, as follows:

Hero Malleus
Magician
Player Alternate Name
  Human (0)   Malleus
  Wizard 1   Delian
  Wizard 2   Furius
  Wizard 3   Karnak
  Wizard 4   Landreux
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