Beastorizer (talk | contribs) m (→Spell Effects and Costs: spelling correction) Tag: Visual edit |
(Added a reference to Spell Charges bug.) Tag: Visual edit |
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Crafting denotes the process of creating [[Magical Item]]s with the {{Arcane|Arcane}} spells {{Arcane|link = Enchant Item}} and {{Arcane|link = Create Artifact}}. Items include Weapons ([[Sword]], [[Mace]], [[Axe]], [[Bow]], [[Wand]], [[Staff]]), Armor ([[Platemail]], [[Chainmail]], [[Shield]]), and [[Jewelry]]. |
Crafting denotes the process of creating [[Magical Item]]s with the {{Arcane|Arcane}} spells {{Arcane|link = Enchant Item}} and {{Arcane|link = Create Artifact}}. Items include Weapons ([[Sword]], [[Mace]], [[Axe]], [[Bow]], [[Wand]], [[Staff]]), Armor ([[Platemail]], [[Chainmail]], [[Shield]]), and [[Jewelry]]. |
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Note that only 12 Spell Effects will fit in the normal sized selection area before causing graphical errors. This will almost never be a problem, but if you manage to get more than 12 effects avaliable due to a mix of careful planning and acquisition of additional book retorts, only 15 total will be selectable. Quite a few spell effects are only avaliable in the category of [[Jewelry]], so you're not likely to have any issues besides in Jewelry if this happens. |
Note that only 12 Spell Effects will fit in the normal sized selection area before causing graphical errors. This will almost never be a problem, but if you manage to get more than 12 effects avaliable due to a mix of careful planning and acquisition of additional book retorts, only 15 total will be selectable. Quite a few spell effects are only avaliable in the category of [[Jewelry]], so you're not likely to have any issues besides in Jewelry if this happens. |
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! Spell |
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| Sword, Mace, Axe |
| Sword, Mace, Axe |
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| [[Life Steal]] '''- 0''' |
| [[Life Steal]] '''- 0''' |
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− | [[Category:Reference]] |
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+ | == Known Bugs == |
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− | [[Category:Magic]] |
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+ | In game version 1.31 the [[Spell Charges (Item Power)|Spell Charges]] feature can be added to any weapon for free (as a fifth power which does not increase item value). See the related [[Spell Charges (Item Power)#Known Bugs|Know Bugs]] section. |
Revision as of 05:03, 12 December 2019
Buggy Feature | |
As of Master of Magic v1.31, Item Crafting is known to be malfunctioning in at least one way. Please read the Known Bugs section below. |
Crafting denotes the process of creating Magical Items with the Arcane spells Enchant Item and Create Artifact. Items include Weapons (Sword, Mace, Axe, Bow, Wand, Staff), Armor (Platemail, Chainmail, Shield), and Jewelry.
Magical Items increase the attributes of Heroes - sometimes even granting new Powers. With any Item Crafting, you may only select up to 4 bonuses for a single item.
Item Slots
A Hero can carry no more than three items at once, and these have to correspond with the slots available on that hero:
- Sword, Mace, Axe
- Bow, Sword, Mace, Axe
- Wand, Staff
- Sword, Mace, Axe, Wand, Staff
- Platemail, Chainmail, Shield
- Jewelry
Each Hero can carry at least one Weapon and at least one Jewelry. If the hero can equip a Sword, then he or she will have an Armor slot - otherwise a second Jewelry slot.
"Jewelry" is a blanket for the more cumbersome term "Miscellaneous Accessory." While Miscellaneous items can take various forms— battle helmets, rings, cloaks, amulets, mystical orbs, gauntlets— the differences between these items are purely aesthetic.
Base Costs of Artifacts
Artifact | Cost | Bonus Effect |
---|---|---|
Sword, Mace, Axe, Bow | 100 | |
Shield | 100 | Large Shield |
Chain Mail | 100 | +1 |
Wand | 200 | |
Staff | 300 | |
Plate Mail | 300 | +2 |
Jewelry | 50 | Double Non-Spell Costs |
Note that the initial defense bonus of Chainmails and Platemails is only available through Item Crafting; they are not applied to pregenerated items. This is probably a bug, as the cost modifier still applies.
Non Spell Maximums
Bonus Type | Item Type | |||||||
---|---|---|---|---|---|---|---|---|
Sword | Mace | Axe | Bow | Staff | Wand | Jewelry | Shield / Chain / Plate | |
Attack | +3 | +4 | +6 | +6 | +6 | +2 | +4 | -- |
Defense | +3 | +1 | -- | +3 | +3 | -- | +4 | +6 |
Movement | -- | -- | -- | -- | -- | -- | +3 | +4 |
Resistance | -- | -- | -- | -- | -- | -- | +6 | +6 |
Spell Skill | +10 | +10 | +10 | +10 | +20 | +10 | +15 | -- |
Spell Save | -- | -- | -- | -- | -4 | -2 | -4 | -- |
To Hit | +3 | +3 | +2 | +3 | +3 | +1 | +2 | -- |
Cost for Non Spell Effects
Note that effects cost double for Jewelry and have stricter limits. You can also reduce the cost by 50% from Artificer and 25% from Runemaster (These stack additively for a 75% reduction in cost).
Only effects that cost 200 or less can be used with Enchant Item. This restriction is also true for the following Spell Effects (Item Powers).
Spell Effects and Costs
Note that only 12 Spell Effects will fit in the normal sized selection area before causing graphical errors. This will almost never be a problem, but if you manage to get more than 12 effects avaliable due to a mix of careful planning and acquisition of additional book retorts, only 15 total will be selectable. Quite a few spell effects are only avaliable in the category of Jewelry, so you're not likely to have any issues besides in Jewelry if this happens.{| class="gradientable" |- class="firstrow" ! Spell ! Need ! Cost ! Limitations ! Effect (If Different) |- | Bless | 2 | 200 | Jewelry and Armor | |- | Endurance | 2 | 200 | Jewelry and Armor | |- | Holy Avenger | 3 | 500 | Sword, Mace, Axe | Bless and Dispel Evil |- | Righteousness | 4 | 500 | Jewelry and Armor | |- | Invulnerability | 5 | 1,200 | Jewelry and Armor | |- | Planar Travel | 5 | 500 | Jewelry and Physical | |- | True Sight | 6 | 500 | Jewelry | |- | Lion Heart | 6 | 1,000 | Jewelry | |- | Stoning | 2 | 150 | Weapon | Stoning Touch -1 |- | Resist Elements | 2 | 100 | Anything | |- | Water Walking | 2 | 100 | Jewelry | |- | Giant Strength | 3 | 300 | Sword, Mace, Axe | |- | Pathfinding | 3 | 200 | Jewelry | |- | Elemental Armor | 4 | 500 | Anything | |- | Regeneration | 6 | 1,500 | Jewelry | |- | Resist Magic | 2 | 200 | Anything | |- | Flight | 3 | 200 | Jewelry | |- | Guardian Wind | 3 | 400 | All but Staff, Bow, Wand | |- | Invisibility | 5 | 1,000 | Jewelry | |- | Magic Immunity | 5 | 700 | Anything | |- | Phantasmal | 6 | 1,500 | Any Weapon | Illusionary Attack |- | Haste | 7 | 2,000 | Physical Weapon | |- | Flaming | 2 | 300 | Any Weapon | +3 |- | Destruction | 5 | 1,000 | Any Weapon | Resist or be disintegrated |- | Lightning | 5 | 800 | Any Weapon | Armor Piercing |- | Chaos | 6 | 2,000 | Any Weapon besides Wand | Doom Damage, half Attack |- | Cloak of Fear | 2 | 200 | Jewelry and Armor | Cause Fear |- | Death | 3 | 400 | Any Weapon | Death Touch -3 |- | Power Drain | 4 | 500 | Any Weapon | No effect |- | Wraithform | 4 | 1,200 | Jewelry and Armor | |- | Vampiric | 5 | 800 | Sword, Mace, Axe | Life Steal - 0
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Known Bugs
In game version 1.31 the Spell Charges feature can be added to any weapon for free (as a fifth power which does not increase item value). See the related Know Bugs section.