- This article is about the Item Power called "Invulnerability". For the spell that this Power emulates, see Invulnerability.
Invulnerability | ||
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Item Power | ||
Cost | 1,200 | |
Required Spellbooks |
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Valid Items |
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All | Invulnerability | |
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"Invulnerability" is a Life Item Power that bestows weapon immunity and universal damage-reduction as per the Invulnerability spell. This Power may be added to Armor and Accessories created for Heroes, via Create Artifact. Some of the 250 premade Items possess this power, and these can be found mainly as Treasure in the campaign.
Effect[]
"Invulnerability" does not, as the name suggests, grant total immunity from harm. It is nevertheless a powerful and unique form of protection. Items enchanted with this Power throw up a mighty barrier of Life energy that severely dampens any sort of injury which might befall the hero.
- Main article: Invulnerability
This Item Power functions as per the Unit Enchantment Spell of this name. For full details, refer to the main article. To enchant this power, it is not necessary to research or be able to cast Invulnerability, but only to fulfill its requirement of five Ranks in Life. The protection has two components:
- First, the Hero gains Weapon Immunity.
- More significantly, damage inflicted by any source, including that of each Figure in an attacking unit, is reduced by 2.
The Weapon Immunity applies against non-magical Ranged and Melee attacks made by Normal Units, which are met with a defense of 10. Weapon Immunity does not apply on units with more than 10.
A few uncommon types of Special Damage (Doom, Poison, Life Stealing, Stoning, Death, and other types that kill Figures) will pass through Invulnerability's damage reduction component. All other forms of attack and spell damage will get mitigated.
The Item Power is transient: it will dissipate immediately if the Hero ever removes or loses the item. While worn, however, it cannot be dispelled. This constitutes a serious advantage over the spell and could justify the additional Cost of enchantment.
Strategy[]
The damage-reducing component of "Invulnerability" is worth roughly 6.67. However, this enchantment lacks the variance of ordinary defense, preventing heroes from sustaining random, grievous wounds by consistently reducing every conventional damage packet by 2. Also in contrast to ordinary defense, "Invulnerability" is not affected by Armor Piercing, Illusion, or Eldritch Weapon. And while it does not capitalize directly on the +1 "to block" bestowed by Prayer, High Prayer, or the Lucky ability, it works in concert with strong Defense. Generally speaking, heroes with several such protections are very safe heroes.
Alone, the power has roughly the same strength and efficiency as Platemail with +4 added (total 6). It is generally worthwhile to double-up the protective strength of such an item with the power of "Invulnerability" before considering the +5 or +6 increments, as these are less cost-effective.
"Invulnerability" is one of the powers derived from protective Unit Enchantments (see table below). This is the most expensive one of them all and has the widest scope, though Magic Immunity is generally more desirable in the later stages of the campaign. The only damage sources that bypasses "Invulnerability" are the all-penetrating Doom Damage and spells or special attacks that check Crosses instead of Shields; e.g., Stoning Damage.
Icon | Item Power | Color | Cost | Triggers against: |
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Resist Elements | 2 | 100 | Spell / / Special | |
Elemental Armor | 4 | 500 | Spell / / Special | |
Guardian Wind | 3 | 400 | Missiles | |
Resist Magic | 2 | 200 | Any Resist roll | |
Magic Immunity | 5 | 700 | Spell / / Special | |
Bless | 2 | 200 | Spell or Attack | |
Righteousness | 4 | 500 | Spell / / Special | |
Invulnerability | 5 | 1,200 | Damage |
Acquisition[]
No hero is innately Invulnerable, so this Item Power is always helpful, and there is room for it on your Armor Slot in particular.
Create Artifact[]
With 5, "Invulnerability" may be added to Armor and Accessories of your own design through Create Artifact. Crafting can be an extremely expensive and time-consuming process, made more reasonable through the Artificer and Runemaster Retorts.
Base | Runemaster | Artificer | Both |
---|---|---|---|
1,200 | 900 | 600 | 300 |
Overland[]
- Main article: Magical Items in Treasure
The game data files contain 250 pre-defined Items. Of these, eleven possess "Invulnerability". This power causes a premade Item to demand that the Wizard have particular Spellbooks in order to appear in Treasure, and the requirements are irregular.
There are three different ways by which you can acquire one of these pre-defined Items:
- By winning a difficult Encounter.
- By purchasing it from a Merchant, a random petitioner.
- As result of a Random Event called "The Gift".
It is often better to acquire items in this way, as it means you do not need to spend any time or Mana to create them. Still, Items found through these means are in no way guaranteed to exactly suit your needs.
The table below lists the pre-defined Items with this power.
Premade Items with "Invulnerability" | ||||||||||||
Item | Attributes | Realm Powers | Required Ranks | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1450 | Bracer of Invulnerability | 2 | 2 | Invulnerability |
5 | |||||||
1900 | Shield of the Gods | 3 | 2 | 3 | Invulnerability |
5 | ||||||
1950 | Chain Mail of Absorbtion | 5 | 2 | Invulnerability |
5 | |||||||
2000 | Plate of Ultimax | 3 | 2 | 2 | Invulnerability |
5 | ||||||
2600 | Cross of Blessed Death | 4 | 2 | Bless |
Invulnerability |
2 | 5 | |||||
3100 | Mithril Mail of Talos | 6 | 6 | Bless |
Invulnerability |
2 | 5 | |||||
2450 | Plate of Divine Protection | 5 | Guardian Wind |
Invulnerability |
3 | 5 | ||||||
4100 | Supreme Shield of Death | 6 | 4 | Wraithform |
Invulnerability |
4 | 5 | |||||
3100 | Ring of the Mad Mage | 4 | 15 | Magic Immunity |
Invulnerability |
5 | 5 | |||||
Merchant Only | ||||||||||||
Item | Attributes | Realm Powers | Required Ranks | |||||||||
4200 | Plate of Omnipotence | 6 | Wraithform Invulnerability |
Magic Immunity |
5 | 4 | 5 | |||||
2750 | Bird of Paradise | Magic Immunity Righteousness |
Giant Strength Invulnerability |
3 | 5 | 4 | 5 | |||||
3650 | Magical Crystal of Power | Wraithform True Sight |
Magic Immunity Invulnerability |
6 | 5 | 4 | 5 |