Wizard Horus
Default Spellbooks

Icon Book LifeIcon Book LifeIcon Book LifeIcon Book LifeIcon Book Life

Icon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book Sorcery
Default Retorts Archmage

Horus is one of the 14 Wizards featured in Master of Magic. By default, he has Icon Life.png5 and Icon Sorcery.png5 Spellbooks at his disposal, as well as the Archmage Retort.

Horus is a young spellcasting prodigy, or Archmage, a fact made all the more astounding by his stolid Halfling ancestry. Horus can work fast, instinctively steering Icon Power.png Power on optimal channels in spellcraft. While the game's Manual indicates Horus is only dimly-aware of this advantage, he is most eager to take to the field and play mind games with rival Wizards. He can throw unusually resilient Icon Life.pngLife Realm enchantments, and his Icon Sorcery.pngSorcery is bound to frustrate.

Horus wears journeyman work-clothes to complement his Mithril amulet and chiseled beauty. His name connotes the sky and projection of pharaonic power.

Playing as Horus Edit

Horus' portrait may be selected for a custom Wizard when starting a new game at any Difficulty setting above "Intro" in the official game, or respectively "Easy" in the unoficial patches. Selecting either his default profile or his portrait prevents him from being encountered as an opposing Wizard.

Played on his default spec, Horus' early-game puzzle is that his Icon Mana.png Mana production is not fast enough, nor his spell knowledge diverse enough, to fully leverage his prodigious Spell Casting Skill overland. Once it is, this Wizard can kick some serious Arcanus (begging pardon). Horus will almost never want to devote the first turns to improving Spell Skill, but his early explorations may suggest whether to do Icon Research.png Research, spend Icon Mana.png Mana on summons and buffs, or stockpile Icon Mana.png Mana for a game-changing battle. He may aim to capture a Node to enlarge his Icon Power.png Power Base, or a Tower of Wizardry to acquire a high-end spell.

Horus as an Opponent Edit

If not chosen, Horus may appear randomly among the computer-controlled opponent Wizards. Their finalized Spellbook and Retort picks strongly influence these Wizards' die rolls for AI Personality and Objective. At the "Normal" Difficulty setting and above, there is a 20% chance of either his Icon Sorcery.pngSorcery or Icon Life.pngLife aspects rolling up into a single color. Taking this into account, Horus' typical traits are predicted below.

Wizard Horus
Personality Objective
Aggressive 29% Theurgist 39%
Lawful 20% Expansionist 28%
Ruthless 19% Perfectionist 22%
Peaceful 14% Militarist 11%
Chaotic 9%
Maniacal 9%

Higher Difficulties subject a Wizard's default profile to increasingly arbitrary adjustments, including exposure to random realms and skills. At the "Impossible" setting, be prepared for anything.

Starting Spells Edit

At the start of the game, a non-customized Horus knows all spells specified in the table below. The known spells of a randomly generated opposing Horus depend entirely on the type and quantity of Spellbooks. For more information see the Wizard article. How many spells are researchable throughout the game depends on this as well.

Starting Spells depending on Master of Magic Version
official patch 1.31 unofficial patch 1.40
Icon Life.pngHeroism
Icon Life.pngGuardian Spirit
Icon Life.pngHoly Armor
Icon Life.pngJust Cause
Icon Sorcery.pngNagas
Icon Sorcery.pngPsionic Blast
Icon Sorcery.pngPhantom Warriors
Icon Sorcery.pngFloating Island
    Icon Life.pngJust Cause
Icon Life.pngHeroism
Icon Life.pngHoly Weapon
Icon Life.pngHealing
Icon Sorcery.pngDispel Magic True
Icon Sorcery.pngPsionic Blast
Icon Sorcery.pngPhantom Warriors
Icon Sorcery.pngConfusion