Horus | |
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Default Spellbooks | |
Default Retorts | Archmage |
Horus is one of the 14 Wizards featured in Master of Magic. His default profile is 5 5 Archmage.
Description[]
Horus is a young spellcasting prodigy. Wizards must direct a great portion of their efforts each month to honing their fundamental ability to channel mana; the more power the Wizard can manipulate at once, the more spells he can cast in battle and overland. This is the special forte of Horus, an Archmage who already channels mana intuitively and can improve his skill half-again faster than anyone else when he focuses on it.
Horus appears to be a lad of the High Men. He dresses plainly but sports a fine face with curly golden locks and blue eyes. Horus is quite short, and this has prompted speculation that he is actually a Halfling Wizard. Though, Master of Magic's Halflings are extremely grand in the belly and feet, whereas Horus has a slight and boyish build.
Playing as Horus[]
Horus' portrait may be selected for a custom Wizard when starting a new game at any Difficulty setting above "Intro" in the official game, or respectively "Easy" in the unofficial patches. Selecting either his default profile or his portrait prevents him from being encountered as an opposing Wizard.
Horus' Default Traits[]
- This profile presents the split Blue and White bookshelf. For human players, "expensive but effectual" might describe this combination, especially in the matter of strengthening your elite units.
- Horus' Retort of Archmage is more popular than the other two retorts that exert a multiplicative effect on Power, Mana Focusing and Sage Master. First, it has a higher magnitude, and second, there is never such a thing as allocating too much power to Spell Casting Skill.
- The default Wizards feature each possible combination of either one solid or two evenly-split Realms of Spellbooks, as per the following table:
Default Profiles Portrait Wizard Name Traits Portrait Wizard Name Traits Merlin 5 5 Sage Master Sss'ra 4 4 Myrran Raven 6 5 Tauron 10 Chaos Mastery Sharee 5 5 Conjurer Freya 10 Nature Mastery Lo Pan 5 5 Channeler Horus 5 5 Archmage Jafar 10 Alchemy Ariel 10 Charismatic Oberic 5 5 Mana Focusing Tlaloc 4 5 Warlord Rjak 9 Infernal Power Kali 5 5 Artificer
Horus as an Opponent[]
If not chosen, Horus may appear randomly among the computer-controlled opponent Wizards. The Manual states, "Horus is the most erratic of the known wizards and is not always fully aware of his potential," elaborating that he can have a radically different profile from the default. This isn't borne out by the programming, though, which treats this wizard's worldgen randomization the same as the others.
The finalized Spellbook and Retort picks for a wizard determine their die rolls for AI Personality and Objective. At the "Normal" Difficulty setting and above, there is a 20% chance of either his Sorcery or Life aspects rolling up into a single color (again, just as with other wizards with split colors). Taking this into account, Horus' typical traits are predicted below.
Horus |
Personality | Objective | ||
---|---|---|---|---|
Aggressive | 29% | Theurgist | 39% | |
Lawful | 20% | Expansionist | 28% | |
Ruthless | 19% | Perfectionist | 22% | |
Peaceful | 14% | Militarist | 11% | |
Chaotic | 9% | |||
Maniacal | 9% |
Higher Difficulties subject a Wizard's default profile to increasingly arbitrary adjustments, including exposure to random realms and skills. At the "Impossible" setting, be prepared for anything.
Starting Spells[]
At the start of the game, a non-customized Horus knows all spells specified in the table below. The known spells of a randomly generated opposing Horus depend entirely on the type and quantity of Spellbooks. For more information see the Wizard article. How many spells are researchable throughout the game depends on this as well.
Starting Spells depending on Master of Magic Version | |||||
official patch 1.31 | unofficial patch 1.40 | ||||
Heroism Guardian Spirit Holy Armor Just Cause |
Nagas Psionic Blast Phantom Warriors Floating Island |
Just Cause Heroism Holy Weapon Healing |
Dispel Magic True Psionic Blast Phantom Warriors Confusion |