Master of Magic Wiki
Master of Magic Wiki
Advertisement
Horus
Wizard Horus
Default Spellbooks

Icon Book LifeIcon Book LifeIcon Book LifeIcon Book LifeIcon Book Life

Icon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book SorceryIcon Book Sorcery
Default Retorts Archmage

Horus is one of the 14 Wizards featured in Master of Magic. His default profile is Icon Life5 Icon Sorcery5 Archmage.

Description[]

Horus is a young spellcasting prodigy. Wizards must direct a great portion of their efforts each month to honing their fundamental ability to channel mana; the more power the Wizard can manipulate at once, the more spells he can cast in battle and overland. This is the special forte of Horus, an Archmage who already channels mana intuitively and can improve his skill half-again faster than anyone else when he focuses on it.

Horus appears to be a lad of the High Men. He dresses plainly but sports a fine face with curly golden locks and blue eyes. Horus is quite short, and this has prompted speculation that he is actually a Halfling Wizard. Though, Master of Magic's Halflings are extremely grand in the belly and feet, whereas Horus has a slight and boyish build.

Playing as Horus[]

Horus' portrait may be selected for a custom Wizard when starting a new game at any Difficulty setting above "Intro" in the official game, or respectively "Easy" in the unofficial patches. Selecting either his default profile or his portrait prevents him from being encountered as an opposing Wizard.

Horus' Default Traits[]

This profile presents the split Icon SorceryBlue and Icon LifeWhite bookshelf. For human players, "expensive but effectual" might describe this combination, especially in the matter of strengthening your elite units.
Horus' Retort of Archmage is more popular than the other two retorts that exert a multiplicative effect on Icon Power Power, Mana Focusing and Sage Master. First, it has a higher magnitude, and second, there is never such a thing as allocating too much power to Spell Casting Skill.
The default Wizards feature each possible combination of either one solid or two evenly-split Realms of Spellbooks, as per the following table:
Default Profiles
Portrait Wizard Name Traits Portrait Wizard Name Traits
Wizard Merlin Merlin Icon Life5 Icon Nature5 Sage Master Wizard Sss'ra Sss'ra Icon Life4 Icon Chaos4 Myrran
Wizard Raven Raven Icon Sorcery6 Icon Nature5   Wizard Tauron Tauron Icon Chaos10   Chaos Mastery
Wizard Sharee Sharee Icon Death5 Icon Chaos5 Conjurer Wizard Freya Freya Icon Nature10   Nature Mastery
Wizard LoPan Lo Pan Icon Sorcery5 Icon Chaos5 Channeler Wizard Horus Horus Icon Life5 Icon Sorcery5 Archmage
Wizard Jafar Jafar Icon Sorcery10   Alchemy Wizard Ariel Ariel Icon Life10   Charismatic
Wizard Oberic Oberic Icon Nature5 Icon Chaos5 Mana Focusing Wizard Tlaloc Tlaloc Icon Nature4 Icon Death5 Warlord
Wizard Rjak Rjak Icon Death9   Infernal Power Wizard Kali Kali Icon Sorcery5 Icon Death5 Artificer

Horus as an Opponent[]

If not chosen, Horus may appear randomly among the computer-controlled opponent Wizards. The Manual states, "Horus is the most erratic of the known wizards and is not always fully aware of his potential," elaborating that he can have a radically different profile from the default. This isn't borne out by the programming, though, which treats this wizard's worldgen randomization the same as the others.

The finalized Spellbook and Retort picks for a wizard determine their die rolls for AI Personality and Objective. At the "Normal" Difficulty setting and above, there is a 20% chance of either his Icon SorcerySorcery or Icon LifeLife aspects rolling up into a single color (again, just as with other wizards with split colors). Taking this into account, Horus' typical traits are predicted below.

Wizard Horus
Horus
Personality Objective
Aggressive 29% Theurgist 39%
Lawful 20% Expansionist 28%
Ruthless 19% Perfectionist 22%
Peaceful 14% Militarist 11%
Chaotic 9%
Maniacal 9%

Higher Difficulties subject a Wizard's default profile to increasingly arbitrary adjustments, including exposure to random realms and skills. At the "Impossible" setting, be prepared for anything.

Starting Spells[]

At the start of the game, a non-customized Horus knows all spells specified in the table below. The known spells of a randomly generated opposing Horus depend entirely on the type and quantity of Spellbooks. For more information see the Wizard article. How many spells are researchable throughout the game depends on this as well.

Starting Spells depending on Master of Magic Version
official patch 1.31 unofficial patch 1.40
Icon LifeHeroism
Icon LifeGuardian Spirit
Icon LifeHoly Armor
Icon LifeJust Cause
Icon SorceryNagas
Icon SorceryPsionic Blast
Icon SorceryPhantom Warriors
Icon SorceryFloating Island
    Icon LifeJust Cause
Icon LifeHeroism
Icon LifeHoly Weapon
Icon LifeHealing
Icon SorceryDispel Magic True
Icon SorceryPsionic Blast
Icon SorceryPhantom Warriors
Icon SorceryConfusion
Advertisement