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Gorgons
Summon Gorgons
Realm Icon Nature.pngNature
Spell Properties
Spell Rarity Rare
Casting Cost Icon Mana.png 600
Upkeep Cost Icon Mana.png 15 per turn
Research Cost Icon Research.png 1,400
Unit Properties
# of Figures Icon MultiFigureUnit.png 4
Moves Icon Movement Air2
Melee Attack per figure Icon Melee Normal.png 8
Defense per figure Icon Defense.png 7
Resistance Icon Resist.png 9
Hit Points per figure Icon Hits.png 9
Unit Abilities

Ability ToHit +20% To Hit

Ability StoningGaze Stoning Gaze -2
Tactical Gorgons
Gorgons are a type of Fantastic Unit featured in Master of Magic. Gorgons belong to the Icon Nature.pngNature Realm, and may be summoned using a Summoning Spell of the same name. These Icon Movement AirFlying creatures are exceptionally deadly in combat. Although their Melee Attack is on par with mid/high-tier Normal Units, they are particularly adept at Petrifying their enemies, destroying them before any retaliation can occur.

The Fantastic Unit Edit

Physical Description Edit

A Gorgon is essentially a large bull with two great wings growing out of its back. The creature is entirely brass-colored. The name "Gorgon" is borrowed from Greek mythology, where it is the name of a creature more commonly referred to in today's fantasy fiction as a "Medusa" - after one particular individual who famously could turn people into stone with her gaze. Though what this is probably supposed to be is the monster of the same name which was a bull covered in metal plates whose breath could turn people to stone.

The Gorgons unit is a Icon MultiFigureUnit.png Multi-Figure Unit, containing up to 4 of these creatures.

Attack Properties Edit

Gorgons rely on both their strong Icon Melee Normal.png Melee Attack and deadly Ability StoningGaze Stoning Gaze. In Melee, each Gorgon strikes with a strength of Icon Melee Normal.png 8, and has a Icon ToHit.png +20% To Hit bonus. This gives them an average Icon Damage.png damage output of Icon Damage.png 4 points per Gorgon - a very significant amount for individual Icon Figure.png figures!

Even before this powerful attack can occur, the Gorgons will use their Gaze Attack to attempt to turn the whole or a part of the enemy unit to stone. Each target Icon Figure.png figure must succeed a Resistance roll at a penalty of Icon SpellSave.png -2, or be destroyed immediately. Only units with high Resistance will survive this - and those that do are then subjected to the Melee Attack described above.

Defensive Properties Edit

Gorgons also present a formidable defense. Their Defense attribute is set at Icon Defense.png 7 by default, meaning that each Icon Figure.png figure is very hardy even on its own. With Icon Hits.png 9 per Icon Figure.png figure, the entire unit can take Icon Damage.png 36 points of Icon Damage.png damage before being destroyed.

A Resistance score of Icon Resist.png 9 also ensures that Gorgons are rarely subjected to Unit Curses or other combat maledictions, though it is not high enough to prevent such effects entirely.

Other Properties Edit

Gorgons possess an additional important quality, since they can Icon Movement AirFly at a rate of Icon Movement Air2. This allows them to flank the enemy lines entirely to get to the weaker units at the rear, and to avoid any dangerous enemy units that cannot Icon Movement Airfly themselves.

Basic Tactics Edit

In combat, Gorgons will effortlessly rip apart enemy Normal Units, especially low- and mid-tier ones. The Ability StoningGaze Stoning Gaze will decimate such units even before they get a chance to deal any Melee Damage to the Gorgons. Stronger units, especially ones with imperfect Resistance (less than Icon Resist.png 13) also stand at least some chance of being petrified and destroyed by the Gorgons, regardless of how powerful or tough they are.

Enemy Gorgons Edit

Gorgons are fairly rare as neutral monsters, but will occasionally appear in mid/high-level encounters like Towers of Wizardry and some Icon Nature.pngNature Nodes. Even a single unit of Gorgons can pose a danger to pretty much any unit - except perhaps those with Ability StoningImmunity Stoning Immunity, Ability MagicImmunity Magic Immunity, or very high Defense and Resistance scores. Normal Units and melee-weak units in general should try to stay as far away from Gorgons as possible.

It is often best to engage these creatures with heavy Ranged Attack units, who can shoot the Gorgons out of the sky before they can do too much Icon Damage.png damage. Only very-well-equipped or highly-experienced Heroes tend to do well against them in close quarters.

Ability Overview Edit

Ability ToHit +20% To Hit Edit

  • This unit has an extra Icon ToHit.png 20% chance to hit its target with every die of its Attack Rolls. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability StoningGaze Stoning Gaze -2 Edit

  • Whenever this unit makes a Icon Melee Normal.png Melee Attack or Counter Attack against an enemy target, it first delivers a Stoning Damage Gaze Attack.
  • Each Icon Figure.png figure in the target unit must Resist at a penalty of Icon SpellSave.png -2 or be destroyed immediately.
  • This attack takes place before Melee Damage is dealt by either unit. However, it occurs after Breath Attacks and Thrown Attacks (if any).
  • This ability allows the Gorgons to initiate Melee Attacks against Icon Movement AirFlying units even if Icon Nature.pngWebbed.
  • This effect does nothing against targets possessing the Stoning Immunity ability.
  • The effect is delivered alongside an otherwise hidden short-range attack with an Attack Strength of Icon Ranged Magic.png 1. As a result, magic that reduces ranged Attack Strength may disable it completely.

The Summoning Spell Edit

Usage Edit

Gorgons may only be cast overland, for the base Casting Cost of Icon Mana.png 600. Upon successfully casting the spell, the new Gorgons unit will appear in the Town currently containing the Wizard's Summoning Circle, with full Movement Allowance, and may move and/or attack immediately as necessary.

To keep the Gorgons in play, its controller is required to pay an Upkeep Cost of Icon Mana.png 15 per turn. This is drawn automatically from the caster's Icon Mana.png Mana pool at the beginning of each turn while the unit exists. Failure to pay this Upkeep due to lack of Icon Mana.png Mana will lead to the Gorgons immediately disappearing, along with any Unit Enchantments currently affecting it. However, this upkeep is for the unit, not for the spell: Summoning Spells can not be dispelled by the enemy once cast.

Naturally though, if the unit is destroyed, then it is gone from the world entirely, and there is no further need to pay its Upkeep Cost. Units summoned on the overland map may also be dismissed manually from their unit statistics window the same way as any other overland unit (during their controller's turn, while not in combat).

Acquisition Edit

As a Rare Spell of the Icon Nature.pngNature Realm, Gorgons may become available to any Wizard who acquires at least Icon Nature.png2 Spellbooks. With any less, the spell can not be learned during the campaign. This is the minimum requirement for it to be traded for, appear in Treasure, or be found in the spoils of victory when conquering the Fortress of a rival Wizard who already knows it.

The base chance for Gorgons to be researchable (at some point) in the campaign is roughly 10% (with Icon Nature.png2 books), which gradually increases with the amount of Icon Nature.pngNature Spellbooks possessed or found during gameplay. With Icon Nature.png10 or more, the spell is certain to show up sooner or later, unless acquired from another source. It has a Research Cost of Icon Research.png 1,400, although its research is quicker for Wizards possessing the Sage Master, Conjurer, and/or Nature Mastery Retorts; or a bookshelf containing Icon Nature.png8 or more.

Gorgons may also be selected as a starting spell by players who allocate all of of their picks into Icon Nature.pngNature books when creating their Wizard. In this case, it will be available for casting as soon as the game begins.

Known Bugs Edit

It may happen that the Gorgons lose the ability to use their Ability StoningGaze Stoning Gaze, if the opponent uses the spells Icon Death.pngBlack Prayer or Icon Sorcery.pngMind Storm. Although this is not a bug with the Gorgons themselves, they may be affected by it nonetheless. It happens because Gaze Attacks are delivered as "added effects" to a Conventional Damage attack, much like Special Damage Touch Attacks. Except in this case, this attack is hidden from the player.

In terms of implementation, this means that the Gorgons actually have a Ranged Attack Strength of Icon Ranged Magic.png 1 which, if reduced to zero, will no longer allow performing the Gaze effect. Unfortunately, since this attribute is not displayed in the unit statistics window, or mentioned anywhere in the game documentation, it may seem that the Gorgons are "bugged", when in fact they are not. Regardless though, this mechanic is removed entirely in the Unofficial Patch 1.50, which allows the execution of "added effects" even when the Conventional Attack Strength is zero.