|Upkeep Cost||15 per turn|
|# of Figures||4|
|Melee Attack per figure||8|
|Defense per figure||7|
|Hit Points per figure||9|
+20% To HitStoning Gaze -2
The Fantastic Unit Edit
Physical Description Edit
A Gorgon is essentially a large bull with two great wings growing out of its back. The creature is entirely brass-colored. The name "Gorgon" is borrowed from Greek mythology, where it is the name of a creature more commonly referred to in today's fantasy fiction as a "Medusa" - after one particular individual who famously could turn people into stone with her gaze. Though what this is probably supposed to be is the monster of the same name which was a bull covered in metal plates whose breath could turn people to stone.
Attack Properties Edit
Gorgons rely on both their strong Melee Attack and deadly Stoning Gaze. In Melee, each Gorgon strikes with a strength of 8, and has a +20% To Hit bonus. This gives them an average damage output of 4 points per Gorgon - a very significant amount for individual figures!
Even before this powerful attack can occur, the Gorgons will use their Gaze Attack to attempt to turn the whole or a part of the enemy unit to stone. Each target figure must succeed a Resistance roll at a penalty of -2, or be destroyed immediately. Only units with high Resistance will survive this - and those that do are then subjected to the Melee Attack described above.
Defensive Properties Edit
Gorgons also present a formidable defense. Their Defense attribute is set at 7 by default, meaning that each figure is very hardy even on its own. With 9 per figure, the entire unit can take 36 points of damage before being destroyed.
Other Properties Edit
Gorgons possess an additional important quality, since they can Fly at a rate of 2. This allows them to flank the enemy lines entirely to get to the weaker units at the rear, and to avoid any dangerous enemy units that cannot fly themselves.
Basic Tactics Edit
In combat, Gorgons will effortlessly rip apart enemy Normal Units, especially low- and mid-tier ones. The Stoning Gaze will decimate such units even before they get a chance to deal any Melee Damage to the Gorgons. Stronger units, especially ones with imperfect Resistance (less than 13) also stand at least some chance of being petrified and destroyed by the Gorgons, regardless of how powerful or tough they are.
Enemy Gorgons Edit
Gorgons are fairly rare as neutral monsters, but will occasionally appear in mid/high-level encounters like Towers of Wizardry and some Nature Nodes. Even a single unit of Gorgons can pose a danger to pretty much any unit - except perhaps those with Stoning Immunity, Magic Immunity, or very high Defense and Resistance scores. Normal Units and melee-weak units in general should try to stay as far away from Gorgons as possible.
It is often best to engage these creatures with heavy Ranged Attack units, who can shoot the Gorgons out of the sky before they can do too much damage. Only very-well-equipped or highly-experienced Heroes tend to do well against them in close quarters.
Ability Overview Edit
- This unit has an extra 20% chance to hit its target with every die of its Attack Rolls. This improves its statistical chance to inflict more Damage with each attack it makes.
Stoning Gaze -2 Edit
- Whenever this unit makes a Melee Attack or Counter Attack against an enemy target, it first delivers a Stoning Damage Gaze Attack.
- Each figure in the target unit must Resist at a penalty of -2 or be destroyed immediately.
- This attack takes place before Melee Damage is dealt by either unit. However, it occurs after Breath Attacks and Thrown Attacks (if any).
- This ability allows the Gorgons to initiate Melee Attacks against Flying units even if Webbed.
- This effect does nothing against targets possessing the Stoning Immunity ability.
- The effect is delivered alongside an otherwise hidden short-range attack with an Attack Strength of 1. As a result, magic that reduces ranged Attack Strength may disable it completely.
The Summoning Spell Edit
Gorgons may only be cast overland, for the base Casting Cost of 600. Upon successfully casting the spell, the new Gorgons unit will appear in the Town currently containing the Wizard's Summoning Circle, with full Movement Allowance, and may move and/or attack immediately as necessary.
To keep the Gorgons in play, its controller is required to pay an Upkeep Cost of 15 per turn. This is drawn automatically from the caster's Mana pool at the beginning of each turn while the unit exists. Failure to pay this Upkeep due to lack of Mana will lead to the Gorgons immediately disappearing, along with any Unit Enchantments currently affecting it. However, this upkeep is for the unit, not for the spell: Summoning Spells can not be dispelled by the enemy once cast.
Naturally though, if the unit is destroyed, then it is gone from the world entirely, and there is no further need to pay its Upkeep Cost. Units summoned on the overland map may also be dismissed manually from their unit statistics window the same way as any other overland unit (during their controller's turn, while not in combat).
As a Rare Spell of the Nature Realm, Gorgons may become available to any Wizard who acquires at least 2 Spellbooks. With any less, the spell can not be learned during the campaign. This is the minimum requirement for it to be traded for, appear in Treasure, or be found in the spoils of victory when conquering the Fortress of a rival Wizard who already knows it.
The base chance for Gorgons to be researchable (at some point) in the campaign is roughly 10% (with 2 books), which gradually increases with the amount of Nature Spellbooks possessed or found during gameplay. With 10 or more, the spell is certain to show up sooner or later, unless acquired from another source. It has a Research Cost of 1,400, although its research is quicker for Wizards possessing the Sage Master, Conjurer, and/or Nature Mastery Retorts; or a bookshelf containing 8 or more.
Gorgons may also be selected as a starting spell by players who allocate all of of their picks into Nature books when creating their Wizard. In this case, it will be available for casting as soon as the game begins.
Known Bugs Edit
It may happen that the Gorgons lose the ability to use their Stoning Gaze, if the opponent uses the spells Black Prayer or Mind Storm. Although this is not a bug with the Gorgons themselves, they may be affected by it nonetheless. It happens because Gaze Attacks are delivered as "added effects" to a Conventional Damage attack, much like Special Damage Touch Attacks. Except in this case, this attack is hidden from the player.
In terms of implementation, this means that the Gorgons actually have a Ranged Attack Strength of 1 which, if reduced to zero, will no longer allow performing the Gaze effect. Unfortunately, since this attribute is not displayed in the unit statistics window, or mentioned anywhere in the game documentation, it may seem that the Gorgons are "bugged", when in fact they are not. Regardless though, this mechanic is removed entirely in the Unofficial Patch 1.50, which allows the execution of "added effects" even when the Conventional Attack Strength is zero.