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Barbarian Settlers
Tactical Settlers
Race Barbarian
Req. Town Buildings None
Construction Cost Icon Production 60
Upkeep Cost Icon Gold 2
Icon Food1
Unit Properties
# of figures Icon SingleFigureUnit 1
Moves Icon Movement Ground1
Defense per figure Icon Defense 1
Resistance Icon Resist 5
Hit Points per figure Icon Hits 10
Unit Abilities
Ability CreateOutpost Create Outpost

Barbarian Settlers are a type of Normal Unit that may be recruited in Barbarian Towns for a Construction Cost of Icon Production 60. The successful creation of this unit reduces the City's population by 1. Lacking virtually any combat capabilities, the Settlers's only real purpose is to create a new settlement for their Race, by traveling to the desired location and executing the "Build" command.

Barbarian Settlers require an Upkeep Cost of Icon Gold 2 and Icon Food1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

The Settlers unit appears in-game as a single horse-drawn cart. However, it actually represents several hundred people – regular civilians – traveling by cart with their possessions, carrying an ample supply of building materials destined to start a new settlement in an uninhabited region.

Barbarian Settlers are a Icon SingleFigureUnit Single-Figure unit.

Attack Properties[]

The Barbarian Settlers have no method of attack whatsoever. The unit may still instigate a Melee Attack against enemy units during combat, but will not inflict any Icon Damage damage upon them – only makes itself vulnerable to their Counter Attack.

Defense Properties[]

The Barbarian Settlers' Defense score is a paltry Icon Defense 1, meaning that on average they will block only Icon Damage 0.3 points from Conventional Damage attacks – virtually nil. Fortunately, the unit may be able to at least take some hits without being destroyed, thanks to having Icon Hits 10 Hit Points. However, this will rapidly be depleted if they do not escape battle immediately. Barbarian Settlers don't have a high Resistance score either – their Icon Resist 5 is rarely enough to protect them from Unit Curses or other combat maledictions.

Other Properties[]

The Barbarian Settlers unit moves at a slow Icon Movement Ground1, and can only traverse land tiles. It has no special movement properties.

Creating Outposts[]

Main article: Outpost

The primary purpose of Barbarian Settlers is to establish a new Barbarian settlement. To do so, they need to move to a land tile that is at least 4 squares away from any other Town, friendly or otherwise. In other words, there have to be at least 3 tiles in any direction between the Barbarian Settlers and any other City. The tile may also not contain a magical Node or Tower of Wizardry. Whenever the unit is selected with these criteria matched, the "Build" command becomes available in the unit window, near the bottom right of the screen.

Executing this action immediately destroys the Barbarian Settlers unit to create a new Outpost in its place. This is the precursor to a Town, that can not yet produce anything until it grows into an actual Hamlet. Its growth can be monitored by right-clicking on it, just like a normal Town, except instead of displaying a numerical "Population" value, it will show a row of 10 housing icons, of which only 3 are filled when the Outpost is created. These increase (and may occasionally also decrease) over time, with the Outpost turning into a full-fledged Town once all 10 are full.

Basic Strategy[]

As explained above, Barbarian Settlers are not built for combat. They will likely be destroyed if ever attacked by an enemy force. They have some staying power, and might be able to survive a battle if other friendly units are there to fight in their stead, but will still need to be kept away from the enemy and safe from harm.

Settlers are used to expand the players' empires. Since each type of Settlers unit can only found Towns that match their own Race, it may require some careful consideration determining which Race's Cities to build these units from. It's also worth remembering that creating Settlers reduces the Population of the source Town by 1, in other words 1,000 citizens – which can even be used to remove unwanted settlements from the map without any loss of Icon Fame Fame. However, it often does take some Icon Gold Gold to buy out the last unit or two, as at that point, the recruitment of Settlers is typically slower than the Town's Population Growth.

Ability Overview[]

Ability CreateOutpost Create Outpost[]

  • This unit is able to create a new settlement on any land tile that is at least 4 map squares away from any other Towns, and does not contain a magical Node or Tower of Wizardry. The unit itself is destroyed in the process, and the new Outpost will match its Race.
  • To use this ability, the unit needs to be on a valid tile, be selected, and have Movement Allowance remaining. If all requirements are met, the "Build" command becomes active in the unit window at the bottom right of the screen.

Experience Table[]

Although Barbarian Settlers are not designed for combat, they still benefit from Experience bonuses for the purposes of defending themselves. While Settlers rarely exist long enough to gain significant Icon Experience Experience, their advancement table is presented below for the sake of completeness.

Level Icon Level Name EP Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Defense 1 Icon Resist 5 Icon Hits 10
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Defense 1 Icon Resist 6 Icon Hits 10
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Defense 2 Icon Resist 7 Icon Hits 10
Experience 3 Elite Icon Experience 120 Icon Defense 2 Icon Resist 8 Icon Hits 11
Experience 4 Ultra-Elite Icon Experience 120 * Icon Defense 3 Icon Resist 9 Icon Hits 11
Experience 5 Champion Icon Experience 120 ** Icon Defense 3 Icon Resist 10 Icon Hits 12

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

None of this unit's other properties and abilities are affected by Icon Experience Experience.

Acquisition[]

Barbarian Settlers may be produced in any Barbarian Town – they do not require any special Town Buildings in order to recruit. The Construction Cost of this unit is Icon Production 60. Upon its creation, the City's Population is reduced by exactly 1,000 people. If this results in it dropping below 1,000, the Town is removed from the map entirely – it does not revert to an Outpost. For this reason, Settlers may not be created in a Fortress City that has less than 2,000 people.

Settlers may never appear for hire as Mercenaries, and Barbarian Settlers are no exception. They can only be constructed in a Barbarian Town.

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